Event Information
Sharing of information among participants (i.e. where they are from on an interactive map). Simple on-table activity to meet/get to know the other participants at their table, and a pre-session quick questionnaire.
Introductions of Facilitators, Goals and Expectations, Introduction of participants
Early Learners and Technology (15 minutes)
Interactive presentation with hands-on activity and discussion
Early Learners and ISTE Standards (30 minutes)
Interactive presentations, peer discussion and hands-on activities providing real-world examples of ISTE Standards in action.
STEM Concepts, Activities, and Technology (55 minutes)
Explore ideas and concepts for integrating technology in STEM learning PreK-3rd grade age groups. Hands-on activity samples and discussion.
Computational Thinking (20 minutes)
Presentation explores the 4 pillars of CT through early learning appropriate examples and activities. Interactive Presentation and Activities.
Sneak Peek of Preliminary ISTE Professional Learning Experiences (course, module) for Applying ISTE Standards to STEM learning for Early Childhood Educators (30 minutes)
Participants explore (a portion of) the draft of the new professional learning module/course and apply their learning on ISTE Standards, STEM concepts, and Computational thinking and reflect on their local context to provide feedback on the new course/module. Interactive presentation and peer discussion.
Reflection, Next Steps, and Call to Action (20 minutes)
Sharing thoughts and ideas via an online site/document which can be referenced and updated after the conference.
Evaluation (5 minutes)
Participants complete a short questionnaire about their experience in the forum
By the end of the forum, participants will:
Gain a refreshed knowledge of current research on the use of technologies with young learners
Have deeper knowledge and ideas for applying the ISTE Standards to PreK - 3rd grade STEM learning activities that effectively integrate technology to empower young learners
Gain insights into ways to use familiar and/or new technology tools with young learners with a focus on STEM
Build a deeper understanding of what computational thinking could "look like" with young learners, both with and without technology, and why it matters
Be able to describe higher levels of computational thinking which can be developed with young learners
Be able to implement new strategies, formats, approaches to technology use with young learners.
The ideas articulated in this forum are supported by the four research-based guiding principles for use of technology with early learners articulated in the U.S. Department of Education, Office of Educational Technology’s Policy Brief on Early Learning and Use of Technology (https://tech.ed.gov/files/2016/10/Early-Learning-Tech-Policy-Brief.pdf):
Guiding Principle #1: Technology—when used appropriately—can be a tool for learning.
Guiding Principle #2: Technology should be used to increase access to learning opportunities for all children.
Guiding Principle #3: Technology may be used to strengthen relationships among parents, families, early educators, and young children.
Guiding Principle #4: Technology is more effective for learning when adults and peers interact or co-view with young children.
Bers, Marina Umaschi. (2022). Beyond Coding: How Children Learn Values through Programming. MIT Press.