Event Information
Total Time: 30 minutes (Turbo Talk format)
1. Welcome and Framing the Session (3 minutes)
• Content: Introduce the importance of feedback in creative learning environments. Frame feedback as a tool for reflection, iteration, and student ownership, not just evaluation.
• Engagement: Quick audience poll using Mentimeter: “How do you currently give feedback in your classroom?” Show results live to connect attendees to the topic.
2. Feedback Types in Action (7 minutes)
• Content: Overview of three types of feedback: realtime, video-based, and auditory. Explain their distinct benefits. Present short classroom scenarios to illustrate each type.
• Engagement: Ask participants to turn to a neighbor for a quick peer-to-peer share. Which feedback type would resonate most with their students, and why? Invite one or two to share aloud.
3. Tool Demonstrations (12 minutes)
Content:
• Figma – Show how collaborative design critiques and prototyping can generate peer and teacher feedback.
• Mentimeter – Demonstrate using polls, word clouds, and rating scales to quickly collect whole-class feedback.
• Adobe Express – Share how students can create quick visuals or videos that allow for layered teacher and peer feedback.
• Engagement: Each demo includes a device-based activity. Participants log in to Figma, contribute to a Mentimeter poll, or remix a template in Adobe Express. This ensures the audience experiences the tools first-hand instead of just watching.
4. Designing Feedback Workflows (5 minutes)
• Content: Walk through simple, repeatable classroom workflows that connect the feedback types with the tools demonstrated. Show how to embed reflection and agency into daily practice.
• Engagement: Think-pair-share activity. Participants brainstorm one feedback workflow they could implement in their setting. Encourage jotting it down or sharing in the session’s Mentimeter board.
5. Wrap-Up and Call to Action (3 minutes)
• Content: Summarize key takeaways. Cover feedback types, tool integration, and strategies to improve reflection and ignite agency. Share resources or templates.
• Engagement: Final Mentimeter poll: “What is one strategy you will try next week?” Attendees see commitments from peers on screen. This reinforces accountability and community.
Engagement Process
• Frequency: Attendees will engage approximately every 5 to 7 minutes through polls, peer conversations, or device-based tasks.
• Tactics: Use interactive tools (Mentimeter polls/word clouds), short think-pair-share discussions, live tool demonstrations with participant interaction, and reflective prompts displayed in real time.
After this session, participants will be able to tell the difference between real-time, video, and audio feedback methods. They will also understand when each approach is best for supporting student creativity and reflection. They will show how to use free tools, such as Figma, Mentimeter, and Adobe Express, to gather and deliver feedback in visual storytelling, video, UI/UX, and image projects. Participants will design feedback workflows that promote iteration, enhance student voice, and encourage ownership of learning outcomes. By the end of the session, attendees will be able to apply strategies that are ready for the classroom. These strategies can be easily repeated across grade levels and subjects to create more engaging, student-centered learning experiences.
Hattie, J., & Timperley, H. (2007). The Power of Feedback. Review of Educational Research, 77(1), 81-112. Foundational research showing how effective feedback impacts student learning.
Wiggins, G. (2012). Seven Keys to Effective Feedback. Educational Leadership, 70(1), 10-16. Practical framework for actionable, specific, and student-centered feedback.
Brookhart, S. M. (2017). How to Give Effective Feedback to Your Students (2nd ed.). ASCD
Ketonen, L., Lehesvuori, S., Pöysä, S., Pakarinen, E., & Lerkkanen, M. K. (2022). Teacher and student teacher views of agency in feedback. European Journal of Teacher Education, 47(3), 548–563. https://doi.org/10.1080/02619768.2022.2071258
Williams, A. (2024). Delivering effective student feedback in higher education: An
evaluation of the challenges and best practice. International Journal of Research in
Education and Science (IJRES), 10(2), 473-501. https://doi.org/10.46328/ijres.3404
• Figma – Collaborative design platform for feedback and prototyping. https://www.figma.com/education/
• Mentimeter – Interactive presentation and live polling tool. https://www.mentimeter.com/
• Adobe Express – Free creative platform for graphics, video, and multimedia projects. https://www.adobe.com/express/education/teachers