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Teacher Nature: A Living Classroom with Technology and Biodiversity

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Poster
Poster Theme: Innovating with STEAM & AI
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Session description

In Teacher Nature, the Sierra Madre becomes both teacher and classroom. The campus’s biodiversity transforms into an interactive learning environment where students follow curiosity, explore, discover, and learn. Through observation, inquiry, digital tools, they deepen scientific understanding, develop digital literacy, foster ecological awareness, and experience creativity, well-being and wonder.

Outline

Content and Engagement
- Poster content:
Title: Teacher Nature: A Living Interactive Campus in the Sierra Madre Oriental.

Visuals: Photos of students exploring biodiversity, zones of the interactive campus (bear footprints, grounding area, log benches).

QR codes linking to the digital nature journal, interactive map, meditation audios, and student-created videos.

Multisensory engagement:
Sight: Poster visuals, interactive map, student-created images/videos.

Hearing: Headphones with real campus sounds (birds, wind, insects).

Smell: Diffuser with scents of wet earth or wood to simulate the environment.

Touch: Visitors trace over bear footprints or feel natural textures shown in visuals.

Taste (optional, symbolic): Reference to edible plants or flowers as part of the journal.

Interactive elements:
Mini gamified scavenger hunt: visitors follow the interactive map with QR codes to unlock biodiversity findings.

Demo of the digital quiz that closes the student-created journal.

Quick reflective question: “How can you engage your students’ five senses in learning?”

- Time
Each visitor cycle lasts 5–7 minutes:

1–2 minutes scanning and exploring poster visuals/QR codes.

2–3 minutes guided explanation by presenter.

2 minutes sensory interaction (diffuser + headphones + map gamification).

- Process
Frequency: Every new visitor or small group cycles through an interaction.

Tactics:
Device-based engagement (QR codes, digital quiz, interactive map).

Sensory immersion (diffuser, headphones, visual map, textures).

Gamification (mini scavenger hunt to “visit” biodiversity zones).

Dialogue: Visitors share quick ideas on using their own local environment as a living classroom.

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Outcomes

After this session, participants will be able to…
1. Design cross-curricular activities integrating math, science, art, socioemotional learning, and environmental studies, using biodiversity as a living resource.

2. Implement digital tools and inquiry-based strategies to enhance biodiversity knowledge, ecological awareness, scientific inquiry, and digital literacy.

3. Facilitate inclusive, sensory-rich experiences that spark curiosity, creativity, and socioemotional well-being, accessible to diverse learners and families.

4. Create replicable frameworks for transforming natural surroundings into interactive classrooms that promote authentic, learner-driven exploration.

5. Guide students to produce a digital nature journal documenting campus discoveries. This journal will include videos, images, and reflections created by students, presenting data, findings, and personal experiences. It will also integrate green screen simulations and augmented reality to enhance storytelling and engagement. At the end of the journal, students and visitors will complete an interactive quiz designed to review and reinforce the knowledge gained through the experience.

6. Experience the transformation of the campus into an interactive environment: real-size bear footprints marking past visits, a cloud observation and grounding zone with log benches for meditation, and calm spaces to listen to nature. These areas promote connection with the environment through the five senses, fostering observation, mindfulness, and emotional awareness. An interactive map will help visitors locate flora and fauna, with QR codes providing further information about each discovery.

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Supporting research

- Biodiversity – CHIPINQUE:
https://www.chipinque.org.mx/biodiversidad

- Education for Sustainable Development Goals: Learning Objectives – UNESCO:
https://unesdoc.unesco.org/ark:/48223/pf0000370215.locale=en

- Encouraging Students’ Curiosity With Animal Observations – Edutopia:
https://www.edutopia.org/article/animal-observation-middle-school-boosts-curiosity

- How Green Screens Bring Learning to Life – Edutopia:
https://www.edutopia.org/article/how-green-screens-bring-learning-life

- Kolb’s Learning Styles and Experiential Learning Cycle – Simply Psychology:
https://www.simplypsychology.org/learning-kolb.html

- Six Ways Nature Helps Children Learn – Greater Good Science Center:
https://greatergood.berkeley.edu/article/item/six_ways_nature_helps_children_learn

- Tapping Into the 5 Senses to Support Students With Disabilities – Edutopia:
https://www.edutopia.org/article/incorporating-five-senses-classroom/

- The Surprising Benefits of Teaching a Class Outside – Greater Good Science Center:
https://greatergood.berkeley.edu/article/item/the_surprising_benefits_of_teaching_a_class_outside

- What Is Experiential Learning? – University of Texas at Austin:
https://ctl.utexas.edu/instructional-strategies/experiential-learning

- Why Biodiversity Is Good for Your Mental Health Greater Good Science Center:
https://greatergood.berkeley.edu/article/item/why_biodiversity_is_good_for_your_mental_health

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Presenters

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Teacher
IRISH International School of Monterrey First
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Educational Technology Coordinator
Instituto Irlandes de Monterrey

Session specifications

Topic:

Innovative Learning Environments

Grade level:

PK-5

Audience:

School Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices not needed

Subject area:

Teacher Education, Technology Education

ISTE Standards:

For Education Leaders: Empowering Leader
For Educators: Designer
For Students: Knowledge Constructor

Transformational Learning Principles:

Spark Curiosity, Prioritize Authentic Experiences