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Coding Across the Curriculum: Hands-On Learning with Classroom Robots

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Session description

Engage students across subjects with classroom robotics! Explore curriculum-aligned robotics challenges, adapt activities for your classroom, access ready-to-use lesson resources, and draft a lesson outline. Share ideas on our curated board and leave energized with practical strategies to bring hands-on robotics experiences to your students.

Outline

Overview and Introduction (10 minutes)
- Content & Engagement: Brief discussion of the benefits of robotics in education and integrating coding into core curriculum to boost engagement and develop future-ready skills.
- Activities: Facilitator shares examples across subjects and grade levels; audience Q&A to surface experiences and needs.
- Process: Whole-group discussion, questions encouraged throughout.

Station Exploration (20 minutes)
- Content & Engagement: Attendees rotate through stations showcasing robotics challenges for various grades and subjects. Each station highlights different robots (Sphero, Root, Dash & Dot, Ozobot, Beebot).
- Activities: Hands-on exploration, trying out challenges, discussing strategies with peers.
- Process: Peer-to-peer interaction, attendees test activities, share ideas, and ask questions. Facilitator circulates for guidance and differentiation based on attendees’ experience levels.

Lesson Planning Guidance and Resource Sharing (10 minutes)
- Content & Engagement: Overview of lesson planning strategies, showing online lesson databases and adaptable resources.
- Activities: Attendees explore the shared resources
- Process: Whole group discussion

Action Plan Creation (15 minutes)
- Content & Engagement: Attendees draft a simple lesson outline or action plan integrating robotics into their curriculum.
- Activities: Individual reflection and planning; use provided templates or blank outlines.
- Process: Facilitator encourages attendees to consider grade level, subject area, and available technology.

Sharing and Wrap-Up (5 minutes)
- Content & Engagement: Participants share outlines, ideas, or insights on the curated resource baord. Facilitator highlights key takeaways.
- Activities: Voluntary sharing of lesson plans; questions answered.
- Process: Peer feedback, discussion, and connections to provided resources (Wakelet or Padlet).

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Outcomes

Attendees will leave with a collection of adaptable robotics and coding challenges across grade levels and subjects. They will have an action plan for integrating hands-on robotics into their own curriculum, plus access to lesson resources, design ideas, and strategies to differentiate activities for a wide range of learners.

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Supporting research

Arafat, M.H., Budiyanto, C.W., Yuana, R.A., & Fenyvesi, K. (2024). Implementation of
integrated STEM learning in educational robotics towards 21st century skills: A systematic
review. International Journal of Education in Mathematics, Science, and Technology
(IJEMST), 12(5), 1127-1141. https://doi.org/10.46328/ijemst.4271

Ouyang, F., Xu, W. The effects of educational robotics in STEM education: a multilevel meta-analysis. IJ STEM Ed 11, 7 (2024). https://doi.org/10.1186/s40594-024-00469-4

Ragusa, Gisele, and Lilian Leung. “The Impact of Early Robotics Education on Students' Understanding of Coding, Robotics Design, and Interest in Computing Careers.” Sensors (Basel, Switzerland) vol. 23,23 9335. 22 Nov. 2023, doi:10.3390/s23239335

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Presenters

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Technology Teacher
Cox Intermediate School, Conroe ISD

Session specifications

Topic:

Computer Science and Computational Thinking

Grade level:

PK-12, PK-2

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Computer Science, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators: Facilitator
For Students: Computational Thinker

Transformational Learning Principles:

Ensure Opportunity, Spark Curiosity