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Make 3D Quilt Codes

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Idea Lab
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Session description

During this hands-on workshop, we'll link 2D design and 3D modeling to collaborative quilting bees and the use of symbols and codes in hanging quilts that guided enslaved African people and their descendants to freedom. Be prepared to personalize your coded quilt with symbols that represent your story.

Outline

15 mins - Quilt Codes of the Underground Railroad
10 mins - Symbol Reflection Exercise in Padlet
20 mins - Drawing Quilt Squares in Google Drawings
10 mins - Tinkercad Lesson
20 mins - Creating 3D Quilt with Tinkercad
10 mins - Sharing
05 mins - Reflection Space

Using Nearpod to present, the presenter will guide participants to
* use the shared link to join Nearpod to access all activities.
* annotate primary sources about the Underground Railroad and Quilt Codes.
* reflect on a Padlet about symbols that represent their lives
* use Google Drawings to draw symbols chosen in Padlet activity
* convert downloaded “png” files from Google Drawings to “svg” files
* Upload “svg” files to Tinkercad to create a 4x4 quilt to tell their story

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Outcomes

Participants will:
learn about the legend of how a safe house along the Underground Railroad was often indicated by a quilt hanging from a clothesline or windowsill by experiencing a pre-designed lesson and picture books

practice designing a three-dimensional quilt using personal symbols (as code) by combining drawing and 3D design, harnessing the power of digital technology

Combine the past and present by connecting historical context and stories with STEM to celebrate curious learners, critical thinkers, and center our storytellers

experience how this lesson centers each student’s voice and story shared in a creative and personalized way

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Supporting research

The lesson was modified from the original lesson “3D Quilt Codes and the Tinkercad Cypher” created by Dr. Nettrice Gaskins (https://www.instructables.com/3D-Quilt-Codes-the-Tinkercad-Cypher/)
It is a framework rooted in STEAM, culturally responsive resources, and the design thinking process.

This lesson was supported by STAR, a Biogen Foundation Initiative. The Lesley Team includes faculty and staff in the Lesley STEAM Learning Lab, Science in Education, the Center for Mathematics Achievement, and other related Lesley University departments and programs.

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Presenters

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Educator
Equity In Action, CA

Session specifications

Topic:

Creativity and Storytelling

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: iOS

Participant accounts, software and other materials:

Laptop with access to Wakelet, Nearpod, Google Drawings, and Tinkercad

Subject area:

Interdisciplinary (STEM/STEAM), Social Studies or History

ISTE Standards:

For Educators: Facilitator
For Students: Creative Communicator

Transformational Learning Principles:

Cultivate Belonging, Ignite Agency