Event Information
Outline
0–10 minutes: Welcome, Purpose, and Connection to AI-Ready Graduates
The session will begin with a brief welcome, presenter introduction, and overview of the purpose of the interactive session. Participants will be invited to reflect on the guiding question: How can artificial intelligence help us create STEAM learning experiences where more students feel capable, creative, and included? The presenter will connect the session to the Profile of an AI-Ready Graduate by emphasizing creativity, collaboration, communication, responsible technology use, problem-solving, and student agency.
Engagement Strategy: Participants will respond to a quick opening prompt using a show of hands, sticky note, digital poll, or shared response board: What is one challenge you face when planning STEAM activities, schoolwide events, or student engagement experiences?
10–25 minutes: Why AI for STEAM Engagement?
This section will explain how artificial intelligence can support educators in brainstorming, organizing, differentiating, and communicating STEAM learning experiences. The presenter will connect AI use to common educator needs, including limited planning time, diverse student needs, event coordination, student motivation, accessibility, and the creation of clear and visually engaging materials. Examples will include AI-supported activity directions, student-friendly language, challenge descriptions, role cards, judging rubrics, reflection prompts, and celebration materials.
Engagement Strategy: Participants will engage in a brief partner discussion about one classroom project, STEAM challenge, schoolwide event, or student showcase they would like to improve or redesign using AI-supported planning.
25–45 minutes: Interactive Demonstration 1 — ChatGPT for STEAM Planning and Instructional Design
The presenter will demonstrate how ChatGPT can be used to develop and refine STEAM challenge instructions, student reflection prompts, rubrics, event descriptions, parent and community invitations, student presentation scripts, and differentiated supports. Participants will examine effective prompt structures that include grade level, student needs, learning goals, materials, time limits, accessibility needs, and desired output format.
Participant Activity: Participants will select one sample STEAM event, classroom challenge, or school activity and draft an AI prompt to create one of the following products:
STEAM challenge instructions
Student reflection prompts
Judging criteria or rubric
Student role cards
Event description
Differentiated support for multilingual learners or students with disabilities
Student presentation or showcase guide
Participants will then review the AI-generated or sample output and identify what the teacher should keep, revise, clarify, or personalize.
45–60 minutes: Interactive Demonstration 2 — Canva and Suno AI for Creativity, Communication, and Student Celebration
The presenter will demonstrate how Canva can transform AI-generated ideas into professional posters, certificates, flyers, slides, event programs, visual learning supports, and student celebration materials. Suno AI will be introduced as an example of how original audio, theme songs, or short music pieces can build excitement, identity, and student connection during STEAM events. The session will emphasize that creative AI tools should support student engagement and teacher planning while still preserving student creativity, voice, and ownership.
Participant Activity: Participants will choose one event communication or celebration product to sketch, outline, or begin designing. Options may include a STEAM Week poster, student certificate, event slide, showcase invitation, theme song concept, activity announcement, or student achievement recognition piece.
60–75 minutes: Inclusive Design and Responsible AI Use
This section will focus on how educators can use AI responsibly, ethically, and inclusively. Topics will include checking AI outputs for accuracy, bias, readability, accessibility, and cultural responsiveness; protecting student privacy; maintaining teacher judgment; honoring student voice; and ensuring that AI supports rather than replaces meaningful learning. The presenter will share examples of how AI can help make STEAM activities more accessible through simplified directions, visual supports, sentence frames, multilingual support, choice-based products, reflection options, and scaffolded participation.
Engagement Strategy: Participants will use an “Equity Check” protocol to review one AI-supported STEAM material. They will consider the following questions:
Is this clear and student-friendly?
Is this accessible to diverse learners?
Does this support multilingual learners and students with disabilities?
Does this allow student choice, creativity, and voice?
Does this promote confidence, participation, and belonging?
What should the teacher revise before using it with students?
75–85 minutes: Build, Share, and Adapt
Participants will finalize one practical AI-supported STEAM planning product or idea that they can adapt for their own school or classroom context. The presenter will invite volunteers to share their product, prompt, or planning idea with the group. The presenter will highlight how the strategies can be applied in classrooms, schoolwide STEAM events, after-school programs, student leadership activities, teacher professional learning, and interdisciplinary planning.
Engagement Strategy: Participants will complete a short “Takeaway Plan” identifying one AI tool, one student need, and one STEAM learning experience they will redesign or strengthen using strategies from the session.
85–90 minutes: Reflection and Closing
The session will close with a brief reflection on how artificial intelligence can support creative, inclusive, and student-centered learning when guided by strong teacher purpose, ethical decision-making, and a commitment to student belonging. Participants will leave with sample prompts, planning ideas, an equity check protocol, and a replicable framework for designing AI-supported STEAM engagement experiences.
Final Participant Takeaway: Each participant will leave with at least one draft AI prompt, one STEAM activity or event idea, and one practical plan for applying AI-supported design in their own educational setting.
Outcomes
After this session, participants will be able to:
Explain how artificial intelligence tools such as ChatGPT, Suno AI, and Canva can support the planning and implementation of creative, inclusive, and student-centered STEAM learning experiences.
Design clear and accessible STEAM challenge instructions, student reflection prompts, event descriptions, judging criteria, and presentation materials using AI-supported planning strategies.
Apply inclusive design practices to make STEAM events more accessible for at-promise students, multilingual learners, students with disabilities, and diverse student populations.
Create sample AI-supported materials, such as a STEAM activity prompt, event flyer concept, reflection question set, judging rubric, or student celebration artifact.
Evaluate how AI can reduce teacher preparation time while preserving teacher expertise, student voice, creativity, ethical decision-making, and human-centered learning.
Plan one practical way to adapt the session strategies for a classroom, department, schoolwide STEAM event, after-school program, or professional learning setting.
Supporting Research
ISTE+ASCD. Artificial Intelligence in Education.
This resource supports the responsible and effective use of artificial intelligence in K–12 education and provides guidance for educators integrating AI into teaching and learning.
https://iste-ascd.org/ai
ISTE. GenerationAI.
GenerationAI provides resources designed to help K–12 educators build the knowledge, confidence, and skills needed to use artificial intelligence safely, responsibly, and creatively in classrooms.
https://iste.org/generationai
ISTE. ISTE Standards.
The ISTE Standards provide a framework for using technology to create equitable, high-impact, sustainable, and scalable learning experiences for all students.
https://iste.org/standards
UNESCO. Guidance for Generative AI in Education and Research.
This global guidance document emphasizes a human-centered approach to generative AI in education, including ethical use, teacher capacity building, learner protection, and responsible implementation.
https://www.unesco.org/en/articles/guidance-generative-ai-education-and-research
TeachAI. AI Guidance for Schools Toolkit.
This toolkit supports school leaders and teachers in developing thoughtful guidance for using artificial intelligence in primary and secondary education while addressing both benefits and risks.
https://www.teachai.org/toolkit
CAST. Universal Design for Learning Guidelines.
The Universal Design for Learning Guidelines support the design of flexible, accessible, and inclusive learning environments that reduce barriers and support learner variability.
https://udlguidelines.cast.org
PBLWorks. Gold Standard PBL: Essential Project Design Elements.
This research-informed model supports project-based learning through authentic problems, student voice and choice, reflection, critique and revision, and public products.
https://www.pblworks.org/what-is-pbl/gold-standard-project-design
Edutopia. PBL and STEAM Education: A Natural Fit.
This article explains how project-based learning and STEAM education work together to support creativity, interdisciplinary learning, real-world problem solving, and student engagement.
https://www.edutopia.org/blog/pbl-and-steam-natural-fit-andrew-miller
Edutopia. Resources for STEAM.
This resource provides examples and tools for integrating the arts, design, creativity, and humanities into STEM-based school activities.
https://www.edutopia.org/article/steam-resources/
Łodzikowski, K., Foltz, P. W., & Behrens, J. T. Generative AI and Its Educational Implications.
This research discusses the educational opportunities and challenges of generative AI, including personalized content, assessment, bias, transparency, and the need for educators and students to understand AI’s strengths and limitations.
https://arxiv.org/abs/2401.08659