Event Information
Session Introduction and Poll (7 minutes): Frame why game design grows computational thinking and creativity in K–5. Quick poll on current tools and comfort levels.
Padlet Kickoff: K–5 App Map (5 minutes): Contribute to a Padlet. Attendees add the apps they use per grade and provide a one-sentence description of the learning it targets; surface patterns.
CodeSpark Game Maker (7 minutes): Demonstrate mechanics, goals, rules, and simple design tools. Quick tweak activity (change win/loss or difficulty). Share two examples.
Peer Feedback and Playtesting (3 minutes): Model fast feedback prompts (fun, fairness, clarity). Attendees suggest actionable changes to apply them. Share rubrics and assistive materials.
Block Coding, Code.org (6 minutes): Show the bridge from puzzles to making: patterns, loops, and conditionals. Explore the learning progression through various CS fundamentals courses.
OctoStudio Guided Build (10 minutes): Co‑create a tiny game: sprites, stages, scoring, simple collisions. Pause‑and‑build cycles every 90 seconds.
Grade 3 Focus (4 minutes): Interactions and Broadcasting: Teach sprite communication and simple animation of student‑designed sprites. Share visuals + materials
Transfer to CoSpaces/Delightex (5 minutes): Move from 2D logic to 3D scenes: events, triggers, variables; what carries over and what changes. Mini‑model of a proximity trigger plus a counter.
Grades 4–5 Open Projects with Math Links (5 minutes): Connect coding to mathematics (angles, patterns, coordinates). Show how students research and rebuild a favorite studio game or invent a new one.
Rubrics, Logs, and Templates + Wrap up (3 minutes): Share the game design rubric, iteration log, and planning template.
After this session, participants will be able to:
- Map a clear K–5 game-design progression (tools, skills, outcomes) using a grade-level Padlet map.
- Identify the core mechanics of a simple game and tweak rules in CodeSpark to change difficulty and goals.
- Run a fast peer playtest using prompts for fun, fairness, and clarity—and apply one concrete fix.
- Bridge block-coding concepts (patterns, loops, conditionals) from puzzles to making in Code.org.
- Co-build a tiny OctoStudio game with sprites, stages, scoring, and basic collisions.
- Teach broadcast/receive and sprite animation for Grade 3 interactions.
- Transfer 2D logic into CoSpaces/Delightex with events, triggers, and a simple variable/counter.
- Design Grades 4–5 open projects that connect math (angles, patterns, coordinates) to mechanics.
- Use my rubric, iteration log, and planning template to launch this workflow.
Ng, D. T. K., et al. (2024). Using CoSpaces in AR digital story creation: A thematic analysis. Computers & Education: X Reality. Patterns in learner-created CoSpaces projects across culture/STEM contexts.
ISTE Computational Thinking Competencies. Official guidance for integrating CT across subjects; supports your “puzzles-to-making” bridge.
MDPI (2025). Measuring Children’s CT in a Block-Based Programming Game (codeSpark). Methods for assessing CT during gameplay—useful for your iteration logs.
MIT Media Lab – OctoStudio. Overview and research context from the Lifelong Kindergarten group (creativity, offline access, mobile creation).
PBLWorks – Gold Standard PBL & literature review. Research-informed elements and evidence-based to frame your open-ended projects and critique cycles.
iOS: App Store;
- CodeSpark: https://apps.apple.com/us/app/codespark-coding-for-kids/id923441570
- OctoStudio: https://apps.apple.com/app/octostudio/id6461573316
- Delightex Edu: https://apps.apple.com/app/cospaces-edu/id1224622426
- Scratch Jr: https://apps.apple.com/app/scratchjr/id895485086
Google Play
- CodeSpark: https://play.google.com/store/apps/details?id=org.codespark.thefoos&hl=en
- OctoStudio: https://play.google.com/store/apps/details?id=edu.mit.octostudio
- Delightex Edu: https://play.google.com/store/apps/details?id=delightex.cospaces.edu
- Scratch Jr: https://play.google.com/store/apps/details?id=org.scratchjr.android
| Related exhibitors: | Canva Education, Google, Inc., Microsoft Corporation |