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Play → Test → Iterate: Coaching K–5 Game Designers

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Innovator Talk
Virtual Session
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Session description

In this session, I share a K-5 learning progression for game design: from block-based starts for pre-readers to open projects in upper grades. We’ll model playtesting, peer feedback, and teacher questioning, driving iteration. You’ll leave with rubrics, strategies to grow computational thinking, and templates promoting student agency.

Outline

Session Introduction and Poll (7 minutes): Frame why game design grows computational thinking and creativity in K–5. Quick poll on current tools and comfort levels.
Padlet Kickoff: K–5 App Map (5 minutes): Contribute to a Padlet. Attendees add the apps they use per grade and provide a one-sentence description of the learning it targets; surface patterns.
CodeSpark Game Maker (7 minutes): Demonstrate mechanics, goals, rules, and simple design tools. Quick tweak activity (change win/loss or difficulty). Share two examples.
Peer Feedback and Playtesting (3 minutes): Model fast feedback prompts (fun, fairness, clarity). Attendees suggest actionable changes to apply them. Share rubrics and assistive materials.
Block Coding, Code.org (6 minutes): Show the bridge from puzzles to making: patterns, loops, and conditionals. Explore the learning progression through various CS fundamentals courses.
OctoStudio Guided Build (10 minutes): Co‑create a tiny game: sprites, stages, scoring, simple collisions. Pause‑and‑build cycles every 90 seconds.
Grade 3 Focus (4 minutes): Interactions and Broadcasting: Teach sprite communication and simple animation of student‑designed sprites. Share visuals + materials
Transfer to CoSpaces/Delightex (5 minutes): Move from 2D logic to 3D scenes: events, triggers, variables; what carries over and what changes. Mini‑model of a proximity trigger plus a counter.
Grades 4–5 Open Projects with Math Links (5 minutes): Connect coding to mathematics (angles, patterns, coordinates). Show how students research and rebuild a favorite studio game or invent a new one.
Rubrics, Logs, and Templates + Wrap up (3 minutes): Share the game design rubric, iteration log, and planning template.

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Outcomes

After this session, participants will be able to:
- Map a clear K–5 game-design progression (tools, skills, outcomes) using a grade-level Padlet map.
- Identify the core mechanics of a simple game and tweak rules in CodeSpark to change difficulty and goals.
- Run a fast peer playtest using prompts for fun, fairness, and clarity—and apply one concrete fix.
- Bridge block-coding concepts (patterns, loops, conditionals) from puzzles to making in Code.org.
- Co-build a tiny OctoStudio game with sprites, stages, scoring, and basic collisions.
- Teach broadcast/receive and sprite animation for Grade 3 interactions.
- Transfer 2D logic into CoSpaces/Delightex with events, triggers, and a simple variable/counter.
- Design Grades 4–5 open projects that connect math (angles, patterns, coordinates) to mechanics.
- Use my rubric, iteration log, and planning template to launch this workflow.

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Supporting research

Ng, D. T. K., et al. (2024). Using CoSpaces in AR digital story creation: A thematic analysis. Computers & Education: X Reality. Patterns in learner-created CoSpaces projects across culture/STEM contexts.

ISTE Computational Thinking Competencies. Official guidance for integrating CT across subjects; supports your “puzzles-to-making” bridge.

MDPI (2025). Measuring Children’s CT in a Block-Based Programming Game (codeSpark). Methods for assessing CT during gameplay—useful for your iteration logs.

MIT Media Lab – OctoStudio. Overview and research context from the Lifelong Kindergarten group (creativity, offline access, mobile creation).

PBLWorks – Gold Standard PBL & literature review. Research-informed elements and evidence-based to frame your open-ended projects and critique cycles.

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Presenters

Photo
Educational Technology Lead, ICT Teacher
MEF International School
ISTE Certified Educator

Session specifications

Topic:

Project-, Problem-, and Challenge-Based Learning

Grade level:

PK-5

Audience:

Curriculum Designer/Director, Teacher

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Participants can join via any modern web browser. If using tablets or phones, please install:

iOS: App Store;
- CodeSpark: https://apps.apple.com/us/app/codespark-coding-for-kids/id923441570
- OctoStudio: https://apps.apple.com/app/octostudio/id6461573316
- Delightex Edu: https://apps.apple.com/app/cospaces-edu/id1224622426
- Scratch Jr: https://apps.apple.com/app/scratchjr/id895485086

Google Play
- CodeSpark: https://play.google.com/store/apps/details?id=org.codespark.thefoos&hl=en
- OctoStudio: https://play.google.com/store/apps/details?id=edu.mit.octostudio
- Delightex Edu: https://play.google.com/store/apps/details?id=delightex.cospaces.edu
- Scratch Jr: https://play.google.com/store/apps/details?id=org.scratchjr.android

Subject area:

Computer Science, Other: Please specify

ISTE Standards:

For Educators: Facilitator
For Students: Innovative Designer

Transformational Learning Principles:

Elevate Reflection, Ignite Agency