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Press B to Belong: Experiences of Neurodivergent Participants Co-op Gaming

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Research Paper
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Session description

This research-based session explores the lived experiences of neurodivergent children and facilitators participating in a cooperative video game–based social capacity program. Findings from reflexive thematic analysis highlight how shared play can create belonging, agency, and authentic social connection, and how neurodiversity-affirming design can transform intervention practice.

Framework

This research is grounded in the neurodiversity paradigm, the social and human rights models of disability, and critical disability studies. It challenges deficit-based views of autism and other neurodivergences, positioning neurological variation as a valuable and natural part of human diversity. Drawing on these frameworks, the study explores how neurodivergent-led, strengths-based, and play-oriented programs can transform traditional intervention models by centring lived experience and identity rather than correction or compliance.

The theoretical framing also incorporates participatory and reflexive methodologies informed by qualitative inquiry. Through reflexive thematic analysis, the research examines how neurodivergent children and adult facilitators conceptualise belonging, agency, and cultural safety within a cooperative gaming context. This framework emphasises co-construction of knowledge, valuing the expertise that emerges from lived experience, and resists hierarchical researcher–participant relationships.

By aligning with these theoretical perspectives, the research advances a transformative model of inclusion that reframes social capacity building as a collaborative, identity-affirming process. It demonstrates how practice can evolve when programs are designed with and by neurodivergent people, embedding the principles of authenticity, equity, and empowerment into both research and education.

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Methods

This qualitative study explored the lived experiences of neurodivergent children and adult facilitators participating in a cooperative video game–based social capacity program. Participants were recruited from an existing cohort of children aged 8–15 and neurodivergent adult facilitators. Consent was obtained from caregivers, and assent was sought from children to ensure ethical participation. Semi-structured group interviews were conducted bi-weekly during and after regular program sessions, allowing participants to reflect on their experiences in familiar, comfortable settings.

Child interviews were facilitated by neurodivergent researchers who had established trusted relationships with participants but were not involved in program delivery, reducing bias while maintaining sensitivity to communication preferences. Group sizes ranged from four to six participants for children and four to five for facilitators. Interviews were intentionally unstructured in duration to accommodate participants’ needs and preferred modes of engagement.

All interviews were transcribed and analysed using reflexive thematic analysis. Coding was first conducted independently by two researchers, then reviewed and refined collaboratively to ensure fidelity and consistency with participant intent. Themes were developed through iterative analysis that prioritised lived experience, exploring how neurodivergent values, identities, and interactions shaped participation. This process generated three key themes, providing deep insights into the values and practices underpinning neurodiversity-affirming programs.

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Results

The study’s results revealed three interconnected themes that illuminate how neurodiversity-affirming practice is conceptualised and experienced within a cooperative video game–based social program. The first theme, *Lived experiences shaping values*, showed that neurodivergent facilitators’ past experiences of exclusion informed their desire to create inclusive and affirming environments, with many describing their work as personally restorative. The second theme, *Conceptualising and enacting neurodiversity-affirming practice*, highlighted how proactive accommodations, reduced masking demands, and authentic communication created spaces where neurodiversity was normalised rather than managed. The third theme, *Priorities of neurodivergent children and facilitators*, emphasised that both groups valued joy, self-expression, and meaningful connection above compliance or performance of normative social behaviours.

The findings demonstrate that when programs are led and designed by neurodivergent people, they foster cultural safety, belonging, and agency. The results challenge conventional intervention paradigms by reframing success as thriving authentically rather than conforming to neurotypical expectations. This research offers a model for how co-designed, identity-affirming practices can be embedded into educational and therapeutic contexts, transforming social learning into an experience of empowerment and community rather than correction.

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Importance

This study offers significant educational and scientific value by advancing empirical understanding of neurodiversity-affirming practice through a lived-experience research model. It provides a rare analysis of how inclusive design principles manifest in real-world learning environments where neurodivergent facilitators and children collaborate through play. The findings expand the evidence base for culturally safe, identity-affirming pedagogy, demonstrating how belonging and self-expression can coexist with skill development.

For conference audiences, this work bridges education, technology, and inclusion research, offering an evidence-based framework for reimagining how cooperative digital environments can foster equity and authentic engagement. It contributes a rigorous model for co-designed, strengths-based interventions that can inform teaching, program design, and professional learning globally.

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References

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Presenters

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Associate Professor (Learning Intervention)
The University of Melbourne
Co-author: Jess Rowlings

Session specifications

Topic:

Social Emotional Learning (SEL)

Grade level:

6-12

Audience:

Counselor, District-Level Leadership, Teacher

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Tablet: Android, iOS, Windows

Subject area:

Special Education, Other: Please specify

ISTE Standards:

For Education Leaders: Equity and Citizenship Advocate
For Educators: Leader, Citizen

Transformational Learning Principles:

Cultivate Belonging, Prioritize Authentic Experiences

Disclosure:

The submitter of this session has been supported by a company whose product is being included in the session

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.