Event Information
0–10 minutes – Setting the Stage:
Introduce the role of AI in creative learning and review classroom-friendly tools. Attendees share how they currently use (or avoid) AI
10–25 minutes – Show and Tell:
Showcase example student projects blending photography, narrative writing, and AI-generated visuals. Discuss alignment with ISTE Standards for Students and Educators.
25–50 minutes – Hands-On Creation:
Participants capture a photo (using their device), write a brief reflection, and generate a guided AI illustration. They’ll upload their finished work to a shared Padlet gallery for peer feedback.
50–60 minutes – Reflection and Next Steps:
Wrap up with practical classroom adaptations, digital citizenship discussion, and how to use these strategies to elevate student voice and engagement across disciplines.
After this session, participants will be able to:
Design a cross-curricular art and storytelling project using AI tools aligned with ISTE Standards.
Implement ethical and safe AI practices that foster creativity and media literacy in K–8 classrooms.
Facilitate student engagement through multimodal expression combining photography, writing, and AI-generated imagery.
Adapt provided lesson templates and rubrics to meet diverse learners’ needs and digital readiness levels.
Runco, M. A., & Jaeger, G. J. (2012). The standard definition of creativity. Creativity Research Journal, 24(1), 92–96.
Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A framework for teacher knowledge. Teachers College Record, 108(6), 1017–1054.
Kafai, Y. B., & Burke, Q. (2015). Connected gaming: What making video games can teach us about learning and literacy. MIT Press. https://dl.acm.org/doi/book/10.5555/3086975
Resnick, M. (2017). Lifelong Kindergarten: Cultivating creativity through projects, passion, peers, and play. MIT Press. https://direct.mit.edu/books/book/3134/Lifelong-KindergartenCultivating-Creativity
Amabile, T. M. (1996). Creativity in context. Westview Press.
Canva for Education (https://www.canva.com/education/)
Padlet (https://www.padlet.com/)
Other apps such as Adobe will be added to our resources for possible introductory use during the session.