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AI in Living Color: Merging Photography and Storytelling for Creative Classrooms

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Interactive Session
Recorded Session
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Session description

Bring art, storytelling, and technology together in this interactive session! Learn how to integrate AI and photography to inspire student creativity and digital fluency. Participants will capture images, craft short narratives, and generate AI illustrations. Leave with a ready-to-implement project and classroom resources.

Outline

0–10 minutes – Setting the Stage:
Introduce the role of AI in creative learning and review classroom-friendly tools. Attendees share how they currently use (or avoid) AI

10–25 minutes – Show and Tell:
Showcase example student projects blending photography, narrative writing, and AI-generated visuals. Discuss alignment with ISTE Standards for Students and Educators.

25–50 minutes – Hands-On Creation:
Participants capture a photo (using their device), write a brief reflection, and generate a guided AI illustration. They’ll upload their finished work to a shared Padlet gallery for peer feedback.

50–60 minutes – Reflection and Next Steps:
Wrap up with practical classroom adaptations, digital citizenship discussion, and how to use these strategies to elevate student voice and engagement across disciplines.

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Outcomes

After this session, participants will be able to:

Design a cross-curricular art and storytelling project using AI tools aligned with ISTE Standards.

Implement ethical and safe AI practices that foster creativity and media literacy in K–8 classrooms.

Facilitate student engagement through multimodal expression combining photography, writing, and AI-generated imagery.

Adapt provided lesson templates and rubrics to meet diverse learners’ needs and digital readiness levels.

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Supporting research

Runco, M. A., & Jaeger, G. J. (2012). The standard definition of creativity. Creativity Research Journal, 24(1), 92–96.

Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A framework for teacher knowledge. Teachers College Record, 108(6), 1017–1054.

Kafai, Y. B., & Burke, Q. (2015). Connected gaming: What making video games can teach us about learning and literacy. MIT Press. https://dl.acm.org/doi/book/10.5555/3086975

Resnick, M. (2017). Lifelong Kindergarten: Cultivating creativity through projects, passion, peers, and play. MIT Press. https://direct.mit.edu/books/book/3134/Lifelong-KindergartenCultivating-Creativity

Amabile, T. M. (1996). Creativity in context. Westview Press.

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Presenters

Photo
COO
TeacherGoals
Photo
Instructional Technology Specialist
VBCPS
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Principal
Holy Redeemer

Session specifications

Topic:

Artificial Intelligence

Grade level:

PK-12

Audience:

Teacher Prep, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

while devices are not required use of these devices may be beneficial for the presentation. Participants should bring a device (laptop or tablet) with internet access and accounts for:

Canva for Education (https://www.canva.com/education/)

Padlet (https://www.padlet.com/)

Other apps such as Adobe will be added to our resources for possible introductory use during the session.

Subject area:

Arts - Visual, Technology Education

ISTE Standards:

For Educators: Designer
For Students: Innovative Designer, Creative Communicator

Transformational Learning Principles:

Connect Learning to Learner, Ignite Agency

Additional detail:

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