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Level Up Learning: Creating Games with AI Tools

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Innovator Talk
Recorded Session
Virtual Session
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Session description

Experience AI game design tools firsthand and learn how to empower students as creators. This session guides you through hands-on activities and classroom-ready strategies to help students design original games, fostering creativity, critical thinking, and deeper learning across subjects.

Outline

Welcome & Framing the Challenge (5 min)
Introduce session goals and outcomes.
Quick poll: How have participants used games in teaching/learning?

Why AI + Game Creation Matters (10 min)
Brief overview of AI’s role in creativity and learning.
Classroom examples: How student-designed games boost engagement, problem-solving, and agency.

Live Demo of AI Game Tools (15 min)
Showcase 2–3 AI-powered tools (e.g., character design, storyline generation, or level creation).
Walk through how each tool supports student creativity and learning.

Hands-On Game Creation (15 min)
Participants use AI tools on their devices to create a mini-game or game concept.
Prompt: Design a game that teaches a concept from your subject area.

Share and Reflect (5 min)
Volunteers demo their creations.
Group discussion: Classroom applications, cross-curricular possibilities, and equity considerations.

Wrap-Up & Resources (5 min)
Provide a digital resource guide with AI game creation tools.
Call to action: Plan one way to integrate student game creation into instruction.

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Outcomes

After this session, participants will be able to:

Use AI-powered tools to design and prototype simple digital games.

Model game creation activities that foster student creativity, problem-solving, and critical thinking.

Integrate AI-supported game design into classroom projects across content areas and grade levels.

Support student agency by guiding learners to move from consumers of games to empowered creators.

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Supporting research

Gee, J. P. (2007). What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan.

Johnson, L., Becker, S. A., & Cummins, M. (2014). The NMC Horizon Report: 2014 K-12 Edition. New Media Consortium.

Holmes, W., Bialik, M., & Fadel, C. (2019). Artificial Intelligence in Education: Promises and Implications for Teaching and Learning. Center for Curriculum Redesign.

ISTE (2023). AI in Education: A Practical Guide for Teachers.

Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas. Basic Books.

Edutopia (2022). “How Game-Based Learning Engages Students and Improves Outcomes.”

UNESCO (2023). AI and Education: Guidance for Policy Makers.

McGonigal, J. (2011). Reality is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press.

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Presenters

Photo
Teacher
Pinelands Regional Jr. High School

Session specifications

Topic:

Student Engagement and Agency

Grade level:

PK-12

Audience:

School Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

ISTE Standards:

For Educators: Facilitator
For Students: Innovative Designer, Creative Communicator

Transformational Learning Principles:

Spark Curiosity, Ignite Agency