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From Consumers to Creators: Amplifying Student Voice with Design Thinking

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Turbo Talk
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Session description

This session challenges educators to shift students from passive consumers to active creators of technology. Attendees will see real-world examples of design thinking in action and leave with three quick-start strategies to amplify student voice and agency in technology integration across grade levels and content areas.

Outline

0–5 minutes | Framing the Challenge
Content: Introduce the consumer vs. creator mindset in technology use.
Engagement: Quick device-based poll on where participants see their students now.
5–15 minutes | Real-World Examples
Content: Showcase brief case studies: elementary robotics, middle school cybersecurity, high school aerospace design.
Engagement: Think-pair-share after each example: “How could this look in your context?”
15–25 minutes | Design Thinking Strategies
Content: Introduce three quick-start strategies for amplifying student voice using design thinking.
Engagement: Peer-to-peer reflection: participants pick one strategy and sketch how they could try it tomorrow.
25–30 minutes | Call-to-Action
Content: Synthesize main points, restating the consumer-to-creator shift.
Engagement: Participants commit to one next practice and share with a neighbor.
Engagement Tactics Throughout:
Device-based poll (quick check-in).
Peer-to-peer discussions (think-pair-share).
Short reflection activities to personalize takeaways.

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Outcomes

After this session, participants will be able to:
Identify the difference between students as consumers and students as creators of technology.
Apply three quick-start design thinking strategies to amplify student voice in technology integration.
Plan one concrete action step to shift classroom or school practice toward student agency.

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Supporting research

Bryk, A. S., Gomez, L. M., Grunow, A., & LeMahieu, P. G. (2015). Learning to Improve: How America’s Schools Can Get Better at Getting Better. Harvard Education Press.
Fullan, M., Quinn, J., & Drummy, M. (2018). Deep Learning: Engage the World Change the World. Corwin.
Darling-Hammond, L., Hyler, M. E., & Gardner, M. (2017). Effective Teacher Professional Development. Learning Policy Institute.
Mehta, J., & Fine, S. (2019). In Search of Deeper Learning: The Quest to Remake the American High School. Harvard Education Press.
International Society for Technology in Education (ISTE). ISTE Standards.
U.S. Department of Education, Office of Educational Technology. (2022). National Education Technology Plan.
Levin, B., & Schrum, L. (2022). Leading Technology-Rich School Innovation: Success Stories from Around the World. Routledge.
Penuel, W. R., & Gallagher, D. J. (2017). Creating Research–Practice Partnerships in Education. Harvard Education Press.
National Academies of Sciences, Engineering, and Medicine. (2021). Building STEM Education on a Sound Foundation. National Academies Press.
Bryk, A. S. (2021). “Improvement Science in Education.” Educational Researcher, 50(3), 143–151.

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Presenters

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Associate Director
Other

Session specifications

Topic:

Student Engagement and Agency

Grade level:

PK-12

Audience:

School Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

No specific software or accounts are required. A smartphone, tablet, or laptop may be useful for participating in quick polls, note-taking, or reflecting on strategies, but all activities can be completed without devices. No downloads or preloaded apps are necessary.

Subject area:

Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Coaches: Change Agent
For Education Leaders: Systems Designer
For Students: Empowered Learner

Transformational Learning Principles:

Connect Learning to Learner, Ignite Agency