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Free Games, Authentic Learning

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Turbo Talk - Stage 2

Turbo Talk
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Session description

Discover free game-based learning games from the K20 Center that engage students and deliver real learning outcomes. We'll highlight ready-to-play games, share free teacher lesson plans, and provide resources to help you integrate gaming into your classroom today.

Outline

1. Introduction (2 minutes):
Brief overview of K20 Center's GBL research and why free games matter for classrooms.
2. Why Game-Based Learning Works (3 minutes) Key benefits: engagement, critical thinking, content retention, and inquiry skills.
3. Game Showcase (15 minutes)Highlight 2-3 games across different subjects (e.g., one college career, one social studies, one financial literacy). Show brief gameplay clips and explain learning objectives for each.
4. Lesson Plans and Implementation (5 minutes)Walk through one sample lesson plan. Show how to align games to standards, manage student engagement, and assess learning outcomes.
5. Resources and Next Steps (3 minutes)
Share where to access games, provide resource handout with lesson plans, and discuss how to request games for their classrooms.
Q&A (2 minutes) Quick questions from participants.

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Outcomes

After this session, participants will be able to identify free game-based learning resources aligned with their content standards, select games that match specific learning objectives, and implement accompanying lesson plans in their classrooms. Participants will understand how to scaffold student learning within gaming environments and assess student outcomes. They will leave with a curated list of games, ready-to-use lesson plans, and implementation strategies they can begin using immediately.

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Supporting research

https://learn.k20center.ou.edu/literature-review/5014/The%2520Power%2520of%2520Application%2520in%2520Learning%2520Life%2520Skills%2520-%2520A%2520Case%2520Study%2520of%2520a%2520Game-Based%2520Learning%2520Approach%25E2%2580%2594Evidence%2520in%2520Action.pdf?rev=41984&language=English

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Presenters

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Instructional Technology Specialist
Oklahoma Educational Technology Trust
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Instructional Technology Specialist
OETT

Session specifications

Topic:

Student Engagement and Agency

Grade level:

6-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: PC, Chromebook, Mac
Tablet: Android, iOS, Windows

Subject area:

Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators: Designer, Facilitator

Transformational Learning Principles:

Ensure Opportunity, Prioritize Authentic Experiences

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.