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Escape the Boredom: Creating Digital Escape Games for Beginners

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HBGCC - Stars at Night Ballroom 4

Interactive Session
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Session description

Unlock student engagement with Digital Escape Games! This session guides participants through creating escape games using Genially's intuitive "plug and play" templates. No experience needed! Learn to set up an account, customize templates, and seamlessly integrate Escape Games into your curriculum. Empower students to demonstrate mastery by creating their own!

Outline

Before the session starts we will have a QR code to sample Escape Rooms participants can play (varying grade levels and subjects)

When we start, we will discuss the academic benefits of incorporating escape games in the classroom, including the latest research. We will give a broad overview of Genially and why we use that for escape rooms instead of traditional ways through Google Suite. (15 minute)

Then we will give a guided tour of one of our creations so participants can see some of the capabilities (10 minutes). We will engage with the audience for how they think we should complete the escape game (and participants will have a link if they want to do it on their own)

Following that, we will guide participants through creating a free account, navigating Genially, searching and picking a template, editing the template, and then publishing it for students. We will discuss instructional strategies and methodologies for incorporating escape games into the classroom. One of us will be guiding the participants while the other is walking around helping anyone who needs it. (25 minutes)

Finally, we will answer questions from the audience, including discussing ways to customize the escape games as well as ensure the participants have access to all of our resources (which will have sample games, video walkthroughs for basic and intermediate levels, etc.)

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Supporting research

"Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students"
--https://link.springer.com/article/10.7821/naer.2022.7.1025

"Use Escape Rooms To Deepen Learning": Highlights the potential of escape rooms to inspire creative learning opportunities and ignite student curiosity.

https://iste.org/blog/use-escape-rooms-to-deepen-learning

Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving ability
100681. https://doi.org/10.1016/j.tsc.2020.100681  

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Presenters

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Digital Learning Specialist
Aldine ISD
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Digital Learning Specialist
Aldine ISD

Session specifications

Topic:

Games for Learning, Gamification and Esports

TLP:

Yes

Grade level:

PK-12

Audience:

School Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC

Participant accounts, software and other materials:

None, we will guide participants in creating a free account with Genially.

Subject area:

Elementary/Multiple Subjects, Social Studies or History

ISTE Standards:

For Educators:
Collaborator
  • Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.

TLPs:

Spark Curiosity, Prioritize authentic experiences