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Little Learners, BIG Ideas: Come Play in the Early Learning Playground!

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Session description

This playground is a fun, hands-on learning experience focused on exploring great tools, resources, projects, and learning ideas for students ages 3 to 8. Explore at your own pace, try tech tools new to you or in new ways, and talk with others interested in young learners.

Outline

Activities, displays, presentations, and resources in the Early Learning Playground will focus on the ISTE Standards, Computational Thinking (CT), and active learning with technologies for young learners ages 3-8 years.
There will be activities facilitated by educators using robots, collaborative software, online and offline tools and resources, and concrete manipulatives and objects, always with a focus on young learners and their learning and development. These activities will encourage hands-on use, peer-to-peer discussion, and problem solving in a supportive, fun atmosphere. Additionally, there will be interactive presentations, collaboration spaces, and maybe even some typical classroom materials (paper-based books, classroom manipulatives, and more) with examples of ways to connect technologies with other learning tools.

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Supporting research

Research related to active learning and choice for adult learners:

https://files.eric.ed.gov/fulltext/EJ1143328.pdf
https://elearningindustry.com/interactivity-in-adult-learning-what-need-know
https://www.leadingagemn.org/assets/docs/15_Workforce_103_CreatingEffectiveOrientationPrograms-CRasmussen.pdf
https://www.canr.msu.edu/od/uploads/files/PD/Facilitating_Adult_Learning.pdf

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Presenters

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CEO / Educational Consultant
The Block Uncarved
ISTE Certified Educator
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Teacher
Alvin ISD
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Founder
Suddenly It Clicks!

Session specifications

Topic:

Early Childhood/Elementary

TLP:

No

Grade level:

PK-2

Audience:

School Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

TBD

Subject area:

Elementary/Multiple Subjects, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Learner
  • Set professional learning goals to apply teaching practices made possible by technology, explore promising innovations, and reflect on their effectiveness.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.