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Leveraging Technology for Every Phase of PBL

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HBGCC - Posters, Table 13

Poster
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Session description

Discover how to enhance PBL with technology at every phase. We'll explore digital tools for project launch, research, creation, presentation, and assessment. Learn to integrate VR, AI assistants, collaborative platforms, and digital portfolios. Leave with a practical toolkit to elevate student engagement and learning outcomes through purposeful tech integration.

Outline

1. Introduction and Setting the Stage (5 minutes)
- Brief overview of PBL and technology integration

2. PBL Phases and Tech Integration (30 minutes)
a. Project Planning (5 mins)
b. Project Launch (5 minutes)
c. Research and Inquiry (5 minutes)
d. Creation and Collaboration (5 minutes)
e. Presentation and Reflection (5 minutes)
f. Assessment (5 minutes)

3. Personalizing PBL with Technology (10 minutes)

4. Aligning with Standards and Managing Tech Use (10 minutes)

5. Conclusion and Action Planning (5 minutes)
- Recap key takeaways

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Supporting research

Using Technology to Enhance Project-Based Learning in High School: A Phenomenological Study: https://files.eric.ed.gov/fulltext/EJ1380610.pdf

https://edtech-class.com/2022/02/02/incorporating-technology-into-project-based-learning/

https://blog.definedlearning.com/blog/leveraging-technology-in-the-classroom

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Presenters

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Educational Technology Specialist
Belen Jesuit Preparatory School

Session specifications

Topic:

Project-, Problem- and Challenge-Based Learning

Grade level:

PK-12

Audience:

Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Windows, Android, iOS

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.