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Beyond Boundaries- Engage Students with Virtual Museums

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HBGCC - Posters, Table 19

Poster
Blended Content
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Session description

Step into a virtual world where students engage others beyond the classroom walls. Exploring the limitless possibilities of virtual museums. Discover how students create exhibits, collaborate on narratives, and unlock knowledge in the digital world. From interactive tours to student-driven showcases, join us as we ignite curiosity among learners.

Outline

poster presentation:
Overview of Virtual Museums: A brief introduction to the concept and its educational significance, emphasizing how it fosters cultural understanding and engagement.

Showcase of Student Projects: Display examples of student-created exhibits that celebrate diversity. Include visuals and descriptions of tools used (Canva, CoSpaces EDU).

Interactive Component: Provide QR codes for attendees to explore a sample virtual exhibit. Encourage them to share their thoughts on the experience.

Mini Activity: Invite attendees to brainstorm ideas for their own virtual exhibits, using prompts provided on the poster.

Feedback Mechanism: Explain how students can receive peer feedback through digital platforms, illustrated with examples.

Q&A: Allow time for attendees to ask questions and discuss how to implement these concepts in their classrooms.

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Supporting research

Styliani, S., Fotis, L., Kostas, K., & Petros, P. (2009). Virtual museums, a survey and some issues for consideration. Journal of Cultural Heritage, 10(4), 520–528. https://doi.org/10.1016/j.culher.2009.03.003
Kreuzer, P., & Dreesmann, D. (2017). Museum behind the scenes–an inquiry-based learning unit with biological collections in the classroom. Journal of Biological Education, 51(3), 261–272. https://doi.org/10.1080/00219266.2016.1217906

Buchner, Josef. (2018). How to create Educational Videos: From watching passively to learning actively.

https://www.edutopia.org/article/5-tips-creating-effective-virtual-field-trip
Schweibenz, W. (2004). The development of virtual museums. Museum News, 57(3), 3.
Martin, L. M. W. (2004). An emerging research framework for studying informal learning and schools. Science Education, 88(Suppl. 1) S71–S82. https://doi.org/10.1002/sce.20020
ISTE Resources and research

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Presenters

Photo
Teacher
The Epstein School

Session specifications

Topic:

Virtual and Blended Learning

Grade level:

3-5

Audience:

Teacher Development, Teacher, Technology Coach/Trainer

Attendee devices:

Devices not needed

Subject area:

Multi-Language Learners, Technology Education

ISTE Standards:

For Students:
Empowered Learner
  • Set learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process to improve learning outcomes.
Creative Communicator
  • Choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.
Global Collaborator
  • Use digital tools to connect with peers from a variety of backgrounds recognizing diverse viewpoints and broadening mutual understanding.

TLPs:

Cultivate Belonging, Ensure Equity