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Float Your Boat - PBL on Buoyancy and 3D Printing

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Session description

Students design and build a boat using Tinkercad and 3D printing. They explore the conceptual science of buoyancy, experimenting with shapes, materials, and weight distribution. This hands-on approach fosters creativity and critical thinking, allowing learners to understand real-world applications of scientific principles through iterative testing and redesign.

Outline

I. Introduction (1-2 minutes)

Content: Brief overview of the project, objectives, and importance of buoyancy in real-world applications.
Engagement: Start with a thought-provoking question: "What makes a boat float?" to spark curiosity.

Tactics: Use a quick audience poll to gauge initial understanding.
II. Understanding Buoyancy (2-3 minutes)

Content: Explain the principles of buoyancy, density, and weight distribution through visuals and examples.
Engagement: Use relatable analogies (e.g., comparing boats to everyday objects) to connect with the audience.
Tactics: Incorporate a brief demonstration with a small floating object to illustrate key concepts.
III. The Design Process (2-3 minutes)

Content: Introduce the design thinking cycle: empathize, define, ideate, prototype, test, and refine.
Engagement: Share success stories of student projects to inspire participants.
Tactics: Encourage peer-to-peer interaction by having participants discuss their own experiences with design challenges.
IV. Hands-On Activity: Designing Boats (2-3 minutes)

Content: Guide participants in brainstorming and sketching their boat designs.
Engagement: Emphasize creativity by encouraging unique designs based on personal inspirations.
V. Prototyping and Testing (2-3 minutes)

Content: Explain how to use Tinkercad for digital prototypes and the 3D printing process.
Engagement: Share short video clips of the 3D printing process to visualize the technology.
Tactics: Facilitate a group discussion on expected challenges and thoughts on testing designs.
VI. Reflection and Iteration (1-2 minutes)

Content: Discuss the importance of reflection in the design process and how to use feedback for improvements.
Engagement: Encourage participants to share potential modifications based on their prototype testing.
VII. Conclusion and Q&A (2-3minutes)

Content: Recap key concepts learned and the significance of the PBL approach in understanding buoyancy.
Engagement: Invite questions and encourage open discussion about the project.

This structured approach ensures a dynamic and engaging presentation that fosters curiosity, collaboration, and a deeper understanding of buoyancy through hands-on learning.

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Supporting research

https://jr.brainpop.com/topic/sink-or-float/movie/

www.tinkercad.com

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Presenters

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Lower School Technology
St. Catherine's
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Lower School Science Teacher/Coordinator
St. Catherine's

Session specifications

Topic:

Project-, Problem- and Challenge-Based Learning

TLP:

Yes

Grade level:

3-5

Audience:

Librarian, Teacher, Technology Coach/Trainer

Attendee devices:

Devices not needed

Participant accounts, software and other materials:

We will be demonstrating using tinkercad so if they would like they can have this website ready to go on their device.

We will have all the materials needed to participate in this session.

Subject area:

Interdisciplinary (STEM/STEAM), Technology Education

ISTE Standards:

For Students:
Innovative Designer
  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Develop, test and refine prototypes as part of a cyclical design process.

TLPs:

Spark Curiosity