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AI’s Impact of AR, VR, XR in Spatial Computing

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HBGCC - Innovation Arcade - Connections Theater

Innovator Talk
ISTELive Content
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Session description

One of the greatest impacts of AI is in other technologies. True for AR, VR, and XR. What has changed in headsets? See mind-bending apps and how they would work in a classroom. Explore why and how this should—and can—be part of any innovative school.

Outline

15 minutes: Demonstration of engaging, compelling apps
10 minutes: Discussion of cost, choice, and selection between hardware systems.
10 minutes: Implementation strategies for a small number of headsets, or a large numbers.
10 minutes: Examples of classroom practices "casting" a single headset into a learning experience for a class.
15 minutes: Questions and volunteer use of headsets supplied by presenter.

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Supporting research

Augmented Reality in K–12 Education: A Systematic Review and Meta-Analysis of the Literature from 2000 to 2020 August 7, 2022
https://www.mdpi.com/2071-1050/14/15/9725
K–12 Schools Use Mixed and Virtual Reality to Immerse Students in Future Careers
https://edtechmagazine.com/k12/article/2023/04/k-12-schools-use-mixed-and-virtual-reality-immerse-students-future-careers, April 13, 2023
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature 01/05/2021
https://link.springer.com/article/10.1007/s10055-020-00489-9

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Presenters

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Senior Director, Global Learning Initiatives
Discovery Education

Session specifications

Topic:

Emergent Technologies, AR, VR, and XR

TLP:

Yes

Grade level:

PK-12

Audience:

Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS
Laptop: Chromebook, Mac
Tablet: iOS, Android

Participant accounts, software and other materials:

None needed. Simple QR codes will drive participant interaction.

Subject area:

Interdisciplinary (STEM/STEAM), Technology Education

ISTE Standards:

For Education Leaders:
Visionary Planner
  • Share lessons learned, best practices, challenges and the impact of learning with technology with other education leaders who want to learn from this work.

TLPs:

Ensure Equity, Develop Expertise