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Exploring Science: Playful Adventures with 2nd Grade Innovators

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Virtual

Turbo Talk
Blended Content
Virtual Session
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Session description

Join us for an engaging session on enhancing 2nd grade science through technology. Discover how podcasting, vlogging, and Minecraft Education can create dynamic learning experiences. Led by the second-grade lead teacher, school library media specialist, and academic support teacher, we’ll share strategies to foster creativity, collaboration, and critical thinking!

Outline

1. Introduction (3 minutes)

Content: Brief overview of session objectives and the importance of integrating technology in education.
Engagement: Use a digital poll (e.g., Zoom Polls or Mentimeter) to ask participants about their favorite technology tools in education.
Process: Encourage participants to introduce themselves in the chat to foster a sense of community.

2. Understanding the Tools (7 minutes)

Content: Introduction to podcasting, vlogging, and Minecraft Education, highlighting their benefits in the classroom.
Engagement: Share brief video clips of successful student projects through screen sharing to illustrate effectiveness.
Process: Facilitate a quick discussion using the chat feature, inviting participants to share their thoughts on potential uses.

3. Interactive Activity: Podcasting & Vlogging Workshop (7 minutes)

Content: Hands-on experience brainstorming ideas for a short podcast or vlog segment.
Engagement: Break participants into small breakout rooms to discuss topics related to a science unit.
Process: Provide digital templates and prompts in the chat; ask groups to share their ideas when returning to the main session.

4. Exploring Minecraft Education (5 minutes)

Content: Overview of Minecraft Education and its applications in science learning.
Engagement: Demonstrate a Minecraft lesson through screen sharing, showcasing an example that aligns with a specific science concept (e.g., ecosystems).
Process: Engage participants in a discussion using the chat or voice, encouraging them to share their insights on the impact of Minecraft on learning.

5. Q&A and Wrap-Up (3 minutes)

Content: Open floor for questions and sharing of additional resources.
Engagement: Invite participants to share experiences or challenges with technology in their classrooms using the chat.
Process: Use a digital platform (like Slido) for participants to submit questions throughout the session, ensuring all queries are addressed.

Engagement Tactics Throughout the Virtual Session:

Peer-to-Peer Interaction: Encourage breakout discussions and sharing of ideas to enhance collaboration in a virtual environment.
Device-Based Activities: Utilize polling and chat features to gather input and enhance engagement.
Hands-On Learning: Provide opportunities for practical application through brainstorming sessions in breakout rooms.

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Supporting research

Article
Boston University Center for Teaching & Learning. (n.d.). Project-Based Learning: Teaching Guide | Center for Teaching & Learning. Boston University. Retrieved September 29, 2023, from https://www.bu.edu/ctl/guides/project-based-learning/
Godsey, M. (n.d.). The Benefits of Using Podcasts in the Classroom. Reading Rockets. Retrieved September 27, 2023, from https://www.readingrockets.org/topics/comprehension/articles/benefits-using-podcasts-classroom (Godsey, n.d.)
Kharbach, PhD, M. (2023, May 18). Podcasting in Education: Teacher's Guide. Educators Technology. Retrieved September 27, 2023, from https://www.educatorstechnology.com/2023/01/teachers-guide-on-use-of-podcasting-in.html
McCombs, B. (n.d.). Developing responsible and autonomous learners: A key to motivating students. American Psychological Association. Retrieved September 28, 2023, from https://www.apa.org/education-career/k12/learners

Websites
Edutopia

A comprehensive resource for educators that offers articles, videos, and strategies on integrating technology in the classroom.
https://www.edutopia.org/
Common Sense Education

Provides reviews and resources for educational technology, focusing on how to effectively implement tools in the classroom.
https://www.commonsense.org/education
Recognized Experts
Dr. Kathy Schrock

An educator and technology integration specialist known for her work in educational technology and digital literacy. Her website offers resources and tools for educators.
https://www.schrockguide.net/
Dr. Tony Bates

An expert in online learning and distance education, his work focuses on the effective use of technology in education.
https://www.tonybates.ca/
Other Documentation
National Education Technology Plan (NETP)

This U.S. Department of Education report outlines the importance of technology in education and provides a framework for improving learning through technology.
https://tech.ed.gov/netp/
International Society for Technology in Education (ISTE) Standards for Educators

These standards provide a framework for using technology to transform learning and teaching.
https://www.google.com/url?q=https://www.iste.org/standards/for-educators&sa=D&source=docs&ust=1727278408255761&usg=AOvVaw3gs8n7j_kTW29ZRisVf6HL

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Presenters

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Library Media Specialist
Forest Street Community School
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Teacher
Forest Street Community School
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Forest Street Community School

Session specifications

Topic:

Innovative Learning Environments

TLP:

Yes

Grade level:

PK-2

Audience:

Librarian, Teacher

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Canva.com
Minecraft Education

Subject area:

Science, Technology Education

ISTE Standards:

For Educators:
Leader
  • Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.
For Students:
Empowered Learner
  • Set learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process to improve learning outcomes.
Creative Communicator
  • Choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.

TLPs:

Connect learning to learner, Prioritize authentic experiences