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Chindogu Inventions: Transforming Everyday Problems into Creative Solutions

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Session description

This session explores the Japanese concept of Chindogu, where students design "useless" inventions to tackle everyday problems. Participants will learn how to utilize technology, like 3D printing and digital design, to enhance creativity and critical thinking, fostering an engaging classroom environment filled with humor to create their semi-functional devices.

Outline

1. Introduction to Chindogu (1 min): A student will explain what Chindogu is, mentioning that they are inventions that solve everyday problems in a fun way. She will use simple examples to capture the audience's attention.

2. Project Presentation (2-3 min): The student will show her Chindogu, a 3D model she created in Tinkercad. She will briefly explain the problem it solves and how she designed it. She will invite a participant to ask questions about her project to encourage interaction.

3. Collaboration Process (1 min): The student will share how she worked as a team to develop her idea and how collaboration improved her project. This will show the importance of sharing and learning from others.

4. Classroom Applications (1-2 min): The student will give examples of how Chindogu can be used in different subjects, such as language or science. This will inspire attendees to think of ways to include this project in their teaching.

5. Closing and Questions (1 min): The student will summarize what she learned about creativity and problem solving. She will elicit questions from the audience, promoting an open dialogue.

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Supporting research

https://lewis-school.co.uk/teacher-training/teaching-tips-chindogu/

https://people.howstuffworks.com/culture-traditions/cultural-traditions/chindogu-art-un-useless-inventions.htm

https://www.ted.com/talks/simone_giertz_why_you_should_make_useless_things?subtitle=en&lng=es&geo=es

https://tll.gse.harvard.edu/design-thinking

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Presenters

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Teacher
Instituto Alpes San Javier
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STEAM Coordinator & Tech Integrator
Instituto Alpes San Javier

Session specifications

Topic:

Innovative Learning, Making and Fabrication.

TLP:

Yes

Grade level:

6-12

Audience:

Teacher Development, Teacher

Attendee devices:

Devices not needed

Subject area:

Engineering, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
For Students:
Innovative Designer
  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

TLPs:

Spark Curiosity