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Field Experiences: Blending Digital Learning with Authentic Outdoor Education in Biology

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Session description

How can we leverage digital tools to support biology learning that’s authentic and engages with science practices and cross-cutting concepts? We’ll explore “sit spot” strategies that connect students to PBL in their local context and communities by highlighting digital tools and applying a novel place-based teaching framework.

Outline

After a brief introduction, participants will engage in the following authentic place-based, active learning experiences designed to help participants get a taste of the work our students do in their sit spots and "bring back" digitally to our classroom community:

- SOUNDSCAPE (10 min, including intro and debrief: 3 min listening, 2 min sketching, 2 min sharing): Listening to a digital recording of a place at night (https://www.youtube.com/watch?v=3TNK916Pjto), sketching an idea of what the landscape might look like, and sharing their ideas with a peer. Our students record their own soundscapes and complete this exercise with their own peers, comparing the sketches to the actual locations where the recordings were made.

- SHARE A STORY (7.5 min, including intro and debrief): Think about a story from a time you were outside. Share with a peer! Our students interview family members locally and (using digital tools) elders from around the world to learn more and share about how land use by people changes over time, as well as the meaning people make from their experiences outdoors.

- LIFE CYCLE TIMING (5 min), like when a tree buds or sheds its leaves: Participants will use a QR code to explore the USA National Phenology Network's Visualization Tool, then share with a peer what they notice in the map or graph they select. Students can document a tree at their sit spots over time and upload their data to this network's Nature's Notebook citizen/community science database. (USA-NPN is a federally funded project supported by agencies like NASA, the National Science Foundation, the Fish & Wildlife Service, the USDA, and more.)

Finally, we situate these practices in Native / Indigenous wisdom, highlighting how these digital practices not only build the 4Cs of 21st century learning but also align with knowledge that people have used and are using around the country to caretake our local environments.

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Supporting research

Place-Based Social Studies Education: Learning from Flint, Michigan by Annie McMahon Whitlock (Teachers College Press, 2024).
The Power of Place by Tom Vander Ark, Emily Leibtag, and Nate McClennen (ASCD, 2020).
Place-Based Scientific Inquiry: A Practical Handbook for Teaching Outside by Benjamin Wong Blonder, Ja'Nya Banks, Austin Cruz, Anna Dornhaus, R. Keating Godfrey, Joshua S. Hoskinson, Rebecca Lipson, Pacifica Sommers, Christy Stewart, Alan Strauss (Routledge, 2023).Place-Based Social Studies Education: Learning from Flint, Michigan by Annie McMahon Whitlock (Teachers College Press, 2024).
The Power of Place by Tom Vander Ark, Emily Leibtag, and Nate McClennen (ASCD, 2020).
Place-Based Scientific Inquiry: A Practical Handbook for Teaching Outside by Benjamin Wong Blonder, Ja'Nya Banks, Austin Cruz, Anna Dornhaus, R. Keating Godfrey, Joshua S. Hoskinson, Rebecca Lipson, Pacifica Sommers, Christy Stewart, Alan Strauss (Routledge, 2023).

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Presenters

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High School Teacher
Hawaii Department of Education
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Science Teacher
Bloomington High School South

Session specifications

Topic:

Project-, Problem- and Challenge-Based Learning

TLP:

Yes

Grade level:

9-12

Audience:

Curriculum Designer/Director, Teacher Development, Teacher

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

We'll be encouraging participants to sketch and make notes -- in their platform and using the technology of their choice (whether paper or pencil or digital tools)!

Participants will also be accessing the visualization tools at https://data.usanpn.org/vis-tool.

Subject area:

Science

ISTE Standards:

For Educators:
Designer
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
For Students:
Knowledge Constructor
  • Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Creative Communicator
  • Create original works or responsibly repurpose or remix digital resources into new creations.

TLPs:

Connect learning to learner, Prioritize authentic experiences

Disclosure:

The submitter of this session has been supported by a company whose product is being included in the session