Event Information
Introduction to syGlass and Immersive Learning (10 minutes):
Content: Overview of syGlass VR technology and its applications in STEM education, with specific focus on Health and environmental science.
Engagement: Showcase syGlass in action, highlighting real-world applications, including how students engage with complex scientific concepts in virtual reality.
Incorporating Rigor in VR-Enhanced STEM Lessons (15 minutes):
Content: Strategies for creating rigorous, interdisciplinary lessons using VR technology that challenge students' critical thinking, problem-solving, and analytical skills.
Engagement: Attendees will participate in a group activity where they collaborate to design a VR-based lesson plan focused on deep, inquiry-driven learning outcomes.
Fostering Equity and Inclusion in the Immersive Classroom (10 minutes):
Content: Discuss ways to ensure equitable access to technology, and how VR can be used to create inclusive learning environments.
Engagement: Interactive discussion on barriers to access and strategies to overcome them. Participants will brainstorm how VR could benefit their specific student populations.
Hands-on Activity: Developing a Participatory Science Project with syGlass (20 minutes):
Content: Guide attendees through the creation of a citizen science project utilizing syGlass VR, incorporating real-time data collection and analysis.
Engagement: Attendees will actively design their own project, aligning it with learning standards and incorporating immersive experiences.
Assessing Student Learning and Providing Feedback in VR Environments (10 minutes):
Content: Explore methods for tracking and assessing student progress within VR, as well as providing actionable feedback.
Engagement: Participants will review and modify sample assessment tools, applying them to the projects they’ve developed during the session.
Time Breakdown:
Introduction to syGlass and Immersive Learning: 10 minutes
Incorporating Rigor in VR-Enhanced STEM Lessons: 15 minutes
Fostering Equity and Inclusion in the Immersive Classroom: 10 minutes
Developing a Participatory Science Project with syGlass: 20 minutes
Assessing Student Learning and Providing Feedback in VR Environments: 10 minutes
SchoolRubric White Paperhttps://schoolrubric.org/charting-the-educational-horizon-high-school-ventures-into-real-world-research-with-advanced-virtual-reality-technology-and-post-secondary-partnerships/
Apple Podcast via LinkedUp - Building Equity in the Sciences
https://podcasts.apple.com/us/podcast/building-an-equitable-pipeline-for-the-sciences/id1531018934?i=1000625145995