Event Information
The presentation will feature a traditional poster outlining key information about esports, including research on its impact in schools, showing increased student engagement, academic achievement, and technical skill acquisition. Testimonials from schools where presenters helped establish programs will be included, along with infographics depicting career connections in esports. The research highlights how esports fosters teamwork, inclusivity, soft skill development, and career pathways. As a participant-driven poster session, there will be no set time for each component. Presenters will engage 1:1 or in small groups, answering questions about starting or managing an esports program, as well as evidence-based benefits of esports programs in schools.
Cho, A., Tsaasan, A., & Steinkuehler, C. (2019, August 01). The building blocks of an educational esports league: Lessons from year one in Orange County high schools. https://dl.acm.org/doi/10.1145/3337722.3337738
Davis, C. (2020, November 18). How to start a high school esports team & benefit your school. https://www.viewsonic.com/library/education/how-to-start-high-school-esports-team/
Duggan, M. (2020, May 30). Which Americans play video games and who identifies as a "gamer". https://www.pewresearch.org/internet/2015/12/15/who-plays-video-games-and-identifies-as-a-gamer/
Larmond, A. (2020, August 01). Eduporium weekly: Esports in education. https://www.eduporium.com/blog/eduporium-weekly-esports-in-education/
Rothwell, G., & Shaffer, M. (2019). Esports in K-12 and post-secondary schools. Education Sciences, 9(2), 105. https://doi.org/10.3390/educsci9020105