Change display time — Currently: Central Daylight Time (CDT) (Event time)

Living History: Digital Museum for All

,
HBGCC - Posters, Table 38

Poster
Blended Content
Save to My Favorites

Session description

The project consists of designing an interactive digital museum where children will address historical events. By video mapping projections will be activated and bring the illustrations to life, providing visual and auditory information. This will encourage learning, creativity, and the integration of advanced technology in an educational and playful environment.

Outline

Students will have small group explanations in a period of 90 minutes, with blocks of explanation that can be of 10 minutes. The students will introduce the interactive museum, explain how they made the video mapping and the objectives of the video mapping.
They will demonstrate how the video mapping is implemented in the drawings and allow the attendees to get involved and navigate freely in the museum, so that they can evaluate its limitations and development.

Peer-to-peer interaction will be encouraged, as well as allowing them to use the museum on their mobile devices.

More [+]

Supporting research

https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2023.1240562/full

https://www.si.edu/newsdesk/releases/new-publication-shares-ways-museums-be-accessible-and-inclusive

https://www.emerald.com/insight/content/doi/10.1108/TR-02-2023-0112/full/html

https://academic.oup.com/dsh/article-abstract/38/3/1340/6972824?login=false

https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2023.1240562/full

https://link.springer.com/article/10.1007/s13132-024-01782-7

More [+]

Presenters

Photo
Junior High School Coordinator
Instituto Cumbres Bosques
Photo
Instituto Cumbres Bosques
Photo
Instituto Cumbres Bosques
Photo
Instituto Cumbres Bosques
Photo
Instituto Cumbres Bosques
Photo
Instituto Cumbres Bosques
Photo
Engineering
Instituto Cumbres Bosques

Session specifications

Topic:

Emergent Technologies, AR, VR, and XR

TLP:

Yes

Grade level:

PK-12

Audience:

Teacher Development, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows

Subject area:

Arts - Visual, Technology Education

ISTE Standards:

For Education Leaders:
Visionary Planner
  • Include a wide range of perspectives from the community to develop and sustain a vision for using technology to advance student learning and success.
For Students:
Knowledge Constructor
  • Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
Innovative Designer
  • Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

TLPs:

Prioritize authentic experiences

Additional detail:

Student presentation