Event Information
Station 1: Arduino Robotics Challenge
Objective: Build and program a simple robot that can follow a line using an Arduino Uno and basic sensors.
Materials:
Arduino Uno kits
Line-following sensor
Motors, wheels, and chassis
Breadboards and jumper wires
Activity: Participants will work in pairs to assemble a small robot and write basic code that enables the robot to follow a line drawn on the ground.
Learning Outcome: Participants will learn about motor control, sensors, and basic Arduino coding.
Station 2: Microbit Controller Music Maker
Objective: Program a Microbit Controller to create a simple music or sound-based project.
Materials:
Microbit Controller kits
Speakers/buzzers
Alligator clips and conductive materials
Activity: Participants will program the Microbit Controller to play music, interact with sensors (such as light or motion), and use conductive materials like foil to create a touch-sensitive musical instrument.
Learning Outcome: Understanding how to integrate music with coding and electronics using a simple interface.
Station 3: LEGO Engineering Build
Objective: Design and build a bridge or a tower using LEGO Technic that can withstand a weight challenge.
Materials:
LEGO Technic sets
Various weights (to test the structure’s strength)
Activity: In small groups, participants will construct a bridge or tower using LEGO Technic pieces, then test its strength by adding weights until the structure fails.
Learning Outcome: Gain insights into structural engineering and problem-solving through physical construction.
Station 4: Cardboard Circuit Creations
Objective: Build simple circuits using cardboard and conductive materials like copper tape, LEDs, and batteries.
Materials:
Cardboard cards
Copper tape
LEDs and coin cell batteries
Decorative markers/stickers for customization
Activity: Participants will design and create greeting cards or 3D models with embedded LED circuits using copper tape and basic materials.
Learning Outcome: Explore the basics of circuits and conductivity through an accessible and creative hands-on activity.
Station 5: Air Rocket Launcher
Objective: Design and launch an air-powered rocket using simple materials.
Materials:
Cardboard tubes
Paper, tape, and scissors for rocket construction
Air rocket launcher (foot pump system)
Activity: Participants will build rockets using cardboard and paper, then launch them with an air-powered launcher to see whose rocket flies the furthest.
Learning Outcome: Understand basic aerodynamics and the physics of propulsion by iterating on rocket designs.
Station 6: Kahoot Contest – Maker Knowledge Challenge
Objective: Test knowledge on maker concepts learned throughout the stations.
Materials:
Kahoot! quiz system
Projector or screen
Tablets or smartphones for participants to answer questions
Activity: Participants will compete in a Kahoot quiz based on the knowledge and skills they’ve learned at the other stations. The quiz will cover basic electronics, coding, engineering concepts, and maker practices.
Prizes: Small maker-themed prizes such as mini kits, LEDs, or components for winners.
Learning Outcome: Reinforce knowledge acquired during the session through an engaging, competitive quiz format.
Station 7: Cardboard City – Collaborative Build
Objective: Collaboratively design and build a cityscape using only cardboard and limited materials.
Materials:
Large sheets of cardboard
Scissors, tape, and glue
Markers and decorations
Activity: In small teams, participants will be given a theme (e.g., futuristic city, eco-friendly town) and tasked with designing and building structures for a collaborative cardboard city.
Learning Outcome: Encourage teamwork, creativity, and engineering concepts by using everyday materials to tackle a large-scale design challenge.
Time Breakdown for Each Station:
Setup & Instructions: 5 minutes per station
Hands-on Activity: 20 minutes per station
Transition Time Between Stations: 5 minutes
https://makerfaire.com/yearbook/2023-projects/make-magazine/
https://projecthub.arduino.cc