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"SCRATCH" the Surface: Use coding to spark creativity and problem-solving

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Interactive Session
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Session description

As technology evolves, equipping students with coding skills is more important than ever. Scratch, an intuitive visual programming language, offers a fun and engaging way to introduce coding to students. This session is designed to provide educators with a practical introduction to Scratch, showcasing its potential to enhance classroom learning.

Outline

Introduction to Scratch (10 minutes)
Overview: What is Scratch and why is it valuable for education?
Key Features: Sprites, Backdrops, and Coding Blocks
Benefits: Enhancing creativity and problem-solving skills in students
Live Demonstration: Creating a Scratch Project (20 minutes)
Guided Walkthrough: Step-by-Step Creation of a Basic Project
Key Concepts: Using Motion, Looks, and Sound Blocks
Tips for Customization: Adding Personal Touches and Interactive Elements
Application to the Classroom (15 minutes)
Integration Ideas: How to weave Scratch into different subjects and grade levels
Example Projects: Simple ideas for classroom activities
Resources: Where to find additional support and inspiration
Q&A and Reflection (15 minutes)
Open Forum: Addressing questions and providing further clarification
Reflection: Sharing insights and potential next steps for using Scratch
Feedback: Collecting thoughts on the session and additional needs

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Supporting research

https://scratch.mit.edu/educators

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Presenters

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Instructional Technology Facilitator
East Baton Rouge Parish Schools

Session specifications

Topic:

Computer Science and Computational Thinking

TLP:

No

Grade level:

PK-12

Audience:

Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Scratch Teacher Account Registration - https://www.scratch.ie/primary/registration/

Scratch Website - https://scratch.mit.edu/

Subject area:

Computer Science, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Designer
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
For Students:
Innovative Designer
  • Develop, test and refine prototypes as part of a cyclical design process.
Creative Communicator
  • Create original works or responsibly repurpose or remix digital resources into new creations.