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Future Focused Manipulatives: Merging Math, Science and Coding through Drone Exploration

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Interactive Session
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Session description

This workshop will delve into coding concepts, their application in mathematics and science, and engaging learning experiences using drones. Participants will discover how drones can be used to reinforce geometric concepts, angles, and more. We will also discuss strategies for increasing student engagement while exploring coding across the curriculum.

Outline

Introduction (10 minutes)
-Welcome and Icebreaker: Introduce yourself and ask participants to share their experiences with coding, drones, or technology in the classroom.
-Objective Overview: Present the workshop objectives and outline the agenda.

Understanding Coding Concepts (15 minutes)
-Presentation: Introduce essential coding concepts (variables, loops, conditionals) relevant to math and science.
-Use visuals and examples to illustrate each concept.
-Group Discussion: Facilitate a brief discussion on how these coding concepts can be applied in mathematics (e.g., data analysis, geometric calculations) and science (e.g., simulations, experiments).

Drones and Geometric Concepts (15 minutes)
-Demonstration: Show how drones can be used to reinforce geometric concepts, such as angles, shapes, and coordinates.
-Demonstrate basic flight patterns that illustrate geometric principles.
-Hands-On Activity: Divide participants into small groups and provide them with a set of coding challenges (e.g., coding a drone to fly in a specific geometric shape or angle).
-Allow groups to brainstorm how they can integrate these activities into their classroom.

Strategies for Student Engagement (10 minutes)
-Presentation: Discuss strategies for increasing student engagement and challenge through coding across the curriculum.
-Explore project-based learning, collaborative activities, and real-world applications of coding.

Wrap-Up and Q&A (10 minutes)
-Sharing Session: Invite each group to share their coding challenge and how they envision using drones in their teaching.
-Q&A: Address any questions participants may have about coding, drones, or integrating technology into their curriculum.

Closing (5 minutes)
-Reflection: Ask participants to write down one key takeaway and one action they will implement in their classroom based on the workshop.
-Resources: Distribute handouts with coding resources, drone applications, and sample lesson plans for further exploration.

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Supporting research

ISTE Book - Coding + Math
Mathematics and Coding Research (https://drive.google.com/drive/folders/1A0m_McCAxdfxQ8HZJvpBoffjs5dLMCuj)

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Presenters

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Innovation & Technology Coordinator
Branksome Hall
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Instructional Leader, Design
Branksome Hall

Session specifications

Topic:

Universal Design For Learning

TLP:

No

Grade level:

PK-12

Audience:

Teacher

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Mac, PC
Tablet: iOS

Subject area:

Mathematics, Science

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.