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Get Your Game On

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HBGCC - Posters, Table 22

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Session description

Learn various ways to incorporate low-prep, low-to-no-cost, high-yield games intor your classrooms with both in-person and virtual game tools, programs, and strategies.

Outline

I will be presenting some in-person games as well as some ideas on how to take classic favorites and connect them to curriculum. I will focus on the in-person gaming and experiences, explaining how I have used them in the classroom myself and how colleagues have used them. Then I will spend the rest of the time introducing various gaming websites & tools.

When introducing the tools, I will give examples of how they are used and how I have modified the games to differentiate the activities for the various levels and interests of my studens.

This will be mostly peer-to-peer interaction with discussions and device-based activities where participants can visit the websites and explore the resources. If time allows, I will play a game with the audience members that volunteer, so we can experience the game together.

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Supporting research

https://www.edutopia.org/article/how-use-gameplay-enhance-classroom-learning

https://www.educationworld.com/a_curr/reasons-to-play-games-in-the-classroom.shtml

https://www.teachstarter.com/us/blog/11-benefits-of-playing-games-in-the-classroom-resources-included/

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Presenters

Photo
Media Specialist
Timbers Elementary, Humble ISD

Session specifications

Topic:

Games for Learning, Gamification and Esports

Grade level:

PK-5

Audience:

Librarian, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

https://quizizz.com/

https://quizlet.com/

https://www.blooket.com/

https://www.gimkit.com/

https://app.genially.com/

https://scratch.mit.edu/

Subject area:

Elementary/Multiple Subjects

ISTE Standards:

For Students:
Empowered Learner
  • Set learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process to improve learning outcomes.
Computational Thinker
  • Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

TLPs:

Ensure Equity, Elevate Reflection