Event Information
I will be presenting some in-person games as well as some ideas on how to take classic favorites and connect them to curriculum. I will focus on the in-person gaming and experiences, explaining how I have used them in the classroom myself and how colleagues have used them. Then I will spend the rest of the time introducing various gaming websites & tools.
When introducing the tools, I will give examples of how they are used and how I have modified the games to differentiate the activities for the various levels and interests of my studens.
This will be mostly peer-to-peer interaction with discussions and device-based activities where participants can visit the websites and explore the resources. If time allows, I will play a game with the audience members that volunteer, so we can experience the game together.
https://www.edutopia.org/article/how-use-gameplay-enhance-classroom-learning
https://www.educationworld.com/a_curr/reasons-to-play-games-in-the-classroom.shtml
https://www.teachstarter.com/us/blog/11-benefits-of-playing-games-in-the-classroom-resources-included/
https://quizlet.com/
https://www.blooket.com/
https://www.gimkit.com/
https://app.genially.com/
https://scratch.mit.edu/