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Building Immersive Simulations for Research, Healthcare, Engineering & CS in Higher Ed

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HBGCC - Innovation Arcade - Exploration Lab A

Exploration Lab
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Session description

In this hands-on session, faculty and researchers will explore immersive simulations and create their own projects using Zoe’s no-code tools and Unity integration. Participants will build simulations for disciplines like healthcare, engineering, CS, and research, and learn how to distribute projects and use analytics to support student learning.

Outline

Outline (90 minutes total):

Introduction (10 min): goals, audience background, disciplines represented.

Use Cases (15 min): Faculty and student examples across healthcare, engineering, CS, and research.

Hands-On Activity (30 min): Guided creation using Zoe’s no-code tools; optional Unity demo.

Distribution & Analytics (15 min): Publishing projects and engagement data.

Implementation & Q&A (20 min): Adoption strategies, faculty onboarding, and open discussion.

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Supporting research

Supporting Research & Documentation
ITIF – The Promise of Immersive Learning
https://itif.org/publications/2021/08/30/promise-immersive-learning-augmented-and-virtual-reality-potential

Evidence Search for XR by Georgian College: https://docs.google.com/document/d/1_7jCXE4aY3NEwB-Sw3yKywCEX79z3xCF9OG47WLOBR4/edit?usp=sharing

American University – Virtual Reality in Education
https://soeonline.american.edu/blog/benefits-of-virtual-reality-in-education

ScienceDirect – Immersive VR for Experiential Education
https://www.sciencedirect.com/science/article/pii/S2949678024000187

Zoe Immersive Case Studies
https://zoeimmersive.com/stories

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Presenters

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Design Teacher
Zoe Immersive
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CEO
Zoe Immersive

Session specifications

Topic:

Emergent Technologies, AR, VR, and XR

Grade level:

Community College/University

Audience:

Curriculum Designer/Director, Higher Ed, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC

Participant accounts, software and other materials:

Create a free zoe account: dashboard.zoeimmersive.com

Subject area:

Computer Science, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Designer
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
For Students:
Innovative Designer
  • Develop, test and refine prototypes as part of a cyclical design process.
Computational Thinker
  • Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

TLPs:

Prioritize authentic experiences, Ignite Agency

Disclosure:

The submitter of this session has been supported by a company whose product is being included in the session

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.