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Teaching Beyond Boundaries: Evolve Your Skills, Empower Your Learners

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Virtual

Interactive Session
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Virtual Session
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Session description

This session explores the impact of the ISTE Certification on professional development and learner success. Drawing from personal experience, I will share strategies for growth, aligning with ISTE standards, and provide practical examples to enhance teaching practices, foster engagement, and support educator and learner growth in technology-driven classrooms.

Outline

- Welcome + Icebreaker (5 min)
Quick introduction and warm-up activity to spark reflection and connection
- Authentic Learning & Co-Learning (5 min)
Explore a Grade 1 inquiry into holograms and animated drawings
- Activity #1: ISTE Match-Up Challenge (10 min)
Match real student artifacts to ISTE standards via an interactive Slido poll
- Activity #2: Learning Design Challenge (15 min)
Collaborate to extend a learning idea with edtech tools
- Mapping Growth Through Standards (5 min)
Explore strategies for aligning learning experiences to ISTE standards
- Key Takeaways (5 min)
Recap big ideas and practical takeaways from the session
- Professional Growth with ISTE (5 min)
Explore how the ISTE standards can guide your ongoing professional development

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Supporting research

The ISTE Standards for educators: https://iste.org/standards/educators
The STE Standards for students: https://iste.org/standards/students

Meeting the Challenges of STEM education in K-12. Education through Design Thinking: https://files.eric.ed.gov/fulltext/EJ1299969.pdf, Table 2. Comparison of d.school, HPI, and IDEO design thinking approaches considering Brown’s design thinking approach
Three dominant DT methods are commonly employed within education:
Stanford's d.school approach (since 2005) consists of five stages: Empathy, Define, Ideate, Prototype, Test
Hasso Plattner Institute (HPI) approach (since 2008) has six stages: Understand, Observe, Point of View, Ideate, Prototype, Test
IDEO's approach (since 2012) includes five stages and a zero-step: Define a Challenge, Discovery, Interpretation, Ideation, Experimentation, Evolution.
All three Design Thinking (DT) approaches have similarities with Brown's method.

Fostering computational thinking and design thinking in the PYP, MYP and DP (2020): https://www.ibo.org/contentassets/318968269ae5441d8df5ae76542817a0/ct-and-dt-full-report.pdf, Figure 1. Stanford d.school Design Thinking Process.

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Presenters

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ICT Teacher, Educational Technology Lead
MEF International School
ISTE Certified Educator

Session specifications

Topic:

Professional Learning and Development

TLP:

Yes

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher Development, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

To best participate in the session, your mobile device needs to be able to scan a QR from the displayed screen. In case you were using a laptop, you just need to type or click on the link that will be shared.

Subject area:

Teacher Education, Technology Education

ISTE Standards:

For Students:
Empowered Learner
  • Set learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process to improve learning outcomes.
Innovative Designer
  • Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
For Educators:
Designer
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.

TLPs:

Spark Curiosity, Ignite Agency

Additional detail:

Featured Voices
Related exhibitors:
Canva for Education