Event Information
Outline of Presentation
1. Introduction (2 minutes): Content and engagement: Brief overview of project-based learning and its relevance in teaching coding. Pose questions to the audience about their experiences with coding and robotics to initiate discussion.
2. Activity(6 minutes): Participants will see some students' work samples and take away a presentation slide that they can bring with them to apply in their future classroom. I will also provide a brief overview of the Hummingbird Robotics Kit (just as an example). The project-based planning strategy could also apply to other robotic products.
7. Conclusion + Q&A (2 minutes)
Content: Recap of key takeaways from this project-based learning. Open the floor for questions and encourage participants to share their thoughts or experiences.
Peer-to-Peer Interaction: Throughout the presentation, I am happy to present to a small group of educators.
Device-Based Activities: I will have one computer showing/ playing students' sample works.
I will also provide a QR code that can share the presentation slide with teachers.
Here is a list of resources that support the importance of project-based learning, coding in education, and the use of robotics in teaching:
Websites: https://www.iste.org/
ISTE (International Society for Technology in Education) - Offers resources and standards for integrating technology in education, including coding and project-based learning.
Articles:
Common Sense Education. (n.d.). Teacher's essential guide to coding in the classroom. Common Sense Media. https://www.commonsense.org/education/articles/teachers-essential-guide-to-coding-in-the-classroom
Kamepalli, A. (2021, March 12). The power of coding: Why every student should learn to code. LinkedIn. https://www.linkedin.com/pulse/title-power-coding-why-every-student-should-learn-code-kamepalli-lxtnf/