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Creative Book Report Activities to get your Students Excited to Read

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Session description

I will show 5 to 10 fun ways to let your students pick a book to read and 15 amazing digital assignments for students to complete after reading the book. There will be no boring book summaries, only creative solutions! All the activities give your students a voice/ choice.

Outline

10 minutes: I will start by presenting some fun book-picking activities and then turn this into a collaborative Padlet board where the audience can feed the board with even more fun ideas.

10 minutes: Next, I will demonstrate the planner activity to the teachers. This planner activity is a personalized learning path students will go through after reading a book.

10 minutes: Then, I will share this planner with book report activities with the audience, so they can become the students in the room and pick one of the 15+ book reports that are listed in the planner activity to complete themselves or to get a taste of the lesson. Their students will eventually have the same experience that teachers will experience in my session, even if it’s quicker than usual.

25 minutes: Then, I will go over the 15 book report activities and show the interactive and creative nature of the activities to the audience.

5 minutes: Lastly, I’ll explain to the teacher audience how they can get their hands on my free lesson plans and how they will be able to adapt the lessons to their own needs and to the needs of their students.

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Supporting research

https://www.bookwidgets.com/blog/2021/09/15-creative-and-digital-book-report-ideas-that-will-get-your-students-excited-to-read

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Presenters

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Educational Technology specialist
PXL University College

Session specifications

Topic:

Creativity and Storytelling

TLP:

Yes

Grade level:

6-12

Audience:

Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

/

Subject area:

Language Arts, World Languages

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.

TLPs:

Spark Curiosity, Prioritize authentic experiences

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.