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8 Things You Can Do with OctoStudio: Getting Started with Creative Coding

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Session description

OctoStudio is a new mobile coding app for creating interactive projects, developed by the inventors of Scratch. Learn to create projects that support creativity, literacy, and physical activity! We'll try out a range of features and share inspiring examples from learners and educators around the world.

Outline

Part One: Introduction to OctoStudio (10 min)
Part Two: 8 Interactive demonstrations that participants will have the opportunity to try out on their own. (30 min)
Part Three: Discussion on how educators can implement OctoStudio in their own learning spaces (10 min)
Part Four: Accessing Resources on creative coding (10 min)

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Supporting research

OctoStudio is based on decades of research on the design of creative coding environments to support creative learning (Resnick, 2017). OctoStudio builds on extensive international research on students' motivation and learning through creating projects with Scratch, enabling them to become computational creators and develop computational thinking, problem solving, and collaboration skills (Rusk & Resnick, 2022). OctoStudio is the result of iterative design-based research with community-based educators in Brazil, India, Mexico, South Africa, Uganda, the U.S., and other countries around the world (Rusk, Jain, & Martin, 2023, ISLS; Rusk et al., in press, Learning, Media, and Technology). The approach of this session is grounded in research on the importance of learners to be able to express their interests and identities with computing to motivate and sustain meaningful learning, especially for learners from groups who have been historically marginalized (National Academies of Sciences, Engineering, and Medicine 2021; 2024).

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Presenters

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Engineering Lead
MIT Media Lab
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Professor
MIT Media Lab
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Digital Media Strategy
MIT Media Lab
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Postdoctoral Associate
MIT Media Lab

Session specifications

Topic:

Computer Science and Computational Thinking

TLP:

No

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS

Participant accounts, software and other materials:

OctoStudio

Subject area:

Computer Science, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
  • Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Related exhibitors:
OctoStudio and Scratch