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CTRL + ALT + INQUIRE: Sparking Curiosity in the ICT Matrix!

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Virtual

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Session description

Explore how inquiry-based learning transforms the ICT classroom into a hub of creativity and problem-solving. This session introduces the "CTRL + ALT + INQUIRE" formula, showing educators how to empower students with control, encourage alternative thinking, and ignite curiosity using technology to deepen learning experiences.

Outline

1. Introduction: Setting the Stage with Frameworks (5 minutes)
Introduce key frameworks for technology integration. Start with a quick poll. Participants will then reflect on integrating multiple literacies and multimodal approaches in their classrooms.

2. Discernment in Technology (5 minutes)
Discuss the importance of choosing technology with purpose, reemphasizing the SAMR model and design thinking as essential elements for student engagement.

3. Showcasing the Inquiry Journey: Grade-Level Examples (20 minutes)
Walk through grade-level examples of inquiry-based projects, showcasing how technology was integrated at each stage:
Grade 1: Holograms: How students used AI tools to create holographic videos, integrating art and technology.
Grade 2: Building Cities: How students sketched, designed, and 3D printed city prototypes, integrating design thinking.
Grade 3: Exploring Cultures: How students created cultural identity cards at first, then collaborated online to celebrate our cultural diversity.
Grade 4: Building Websites: How students inquired and built websites to document inquiry, practicing design thinking and content creation.
Grade 5: Video Making: How students followed an inquiry-based process to create documentary films, including managing timelines and reflecting on content.

4. Reflection and Process: Putting It All Together (10 minutes)
Revisit how showcasing the entire process to students helps them understand and reflect on their learning journey, while also offering valuable insights for educators to reflect on their teaching practice.
Emphasize the importance of self-reflection for both students and teachers. Facilitate a discussion on how the process, not just the final product, is key for deep learning. We will use a collaborative board for real-time sharing.

5. Interactive Reflection and Discussion (5 minutes)
We will summarize key takeaways and emphasize the importance of process-based learning. More tips about where to get started.

6. Q&A and Final Thoughts (2 minutes)
Final reflections or questions. Connect for future collaboration.

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Supporting research

- The ISTE Standards for educators: https://iste.org/standards/educators
- The STE Standards for students: https://iste.org/standards/students
- Fostering computational thinking and design thinking in the PYP, MYP and DP (2020): https://www.ibo.org/contentassets/318968269ae5441d8df5ae76542817a0/ct-and-dt-full-report.pdf, Figure 1. Stanford d.school Design Thinking Process.
- Learning and teaching using digital technology – a multi-modal approach by the IB https://www.ibo.org/crisis-support-resources/learning/learning-and-teaching-using-digital-technology--a-multi-modal-approach/
- An analysis of International Baccalaureate – English Language Curriculum for Middle Year Program https://www.researchgate.net/publication/362130883_An_analysis_of_International_Baccalaureate_-_English_Language_Curriculum_for_Middle_Year_Program

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Presenters

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ICT Teacher, Educational Technology Lead
MEF International School
ISTE Certified Educator

Session specifications

Topic:

Innovative Learning Environments

TLP:

Yes

Grade level:

PK-5

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Attendees will just need to scan QR codes when they need to participate in discussions or polls. As another option, there will be some links shared in the chat so they can press and open them normally on any device.

Subject area:

Elementary/Multiple Subjects, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Designer
  • Apply evidence-based instructional design principles to create innovative and equitable digital learning environments that support learning.
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
  • Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.

TLPs:

Spark Curiosity, Prioritize authentic experiences
Related exhibitors:
Canva for Education,
Padlet,
Google, Inc.