Event Information
Introduction (5-10 minutes)
• Content: Overview of gamification and experiential learning in education.
• Engagement: participants share the level of comfort with gamification and how have they used it in the past
• Process: Use Ahaslide presentation for real-time responses to visualize shared challenges.
Understanding Gamification (10 minutes)
• Content: Discuss the principles, origins, and benefits of gamification.
• Engagement: Discuss how gamification can transform traditional learning.
• Process: Use Ahaslide presentation to participate in a gamified lesson
Live Gamification Exercise (10 minutes)
• Content: Participants will engage in a live gamified Ahaslide presentation
• Engagement: This illustrates the concepts and reinforces the learning.
• Process: Participants will work in teams to solve challenges, compete for points, and share strategies throughout the game.
Reflection and Application (10 minutes)
• Content/Process: Discuss ways and tools that they could implement gamification strategies in participants' own teaching practices.
• Engagement: Reflection prompts will guide participants in thinking about next steps.
Designing Gamified Learning Activities (10-30 minutes, depends on length of time alloted)
• Content: Work through steps to plan out how they can create learner-driven gamified experiences that meet diverse needs of all (think ADA & cultural).
• Engagement: Participants will share and brainstorm ideas for gamified lessons relevant to their contexts.
• Process: Use a collaborative tool (like Ahalside, Kahoot, Quizz, Genially) for participants to create and ask them to share the URL of it to a blog post for others to see and give encouraging peer feedback.
Feedback and Closing (5 minutes)
• Content: Overview of key takeaways and resources.
• Engagement/Process:: Collect feedback on the session per ISTE and own instrument.
References
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